My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Goblins Bomber Hog Rider Witch
Zap
Goblins Bomber Firecracker Witch
Barbarian Barrel
Goblins Bomber Firecracker Valkyrie Witch
The Log
Goblins Bomber Firecracker Hog Rider Witch
Earthquake
Bomber Firecracker Hog Rider Witch
Arrows
Goblins Bomber Firecracker Witch
Royal Delivery
Goblins Bomber Firecracker Valkyrie Hog Rider Witch
Fireball
Bomber Firecracker Hog Rider Witch
Poison
Bomber Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Firecracker Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Bomber
Valkyrie Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Valkyrie Mega Knight
Valkyrie
Hog Rider Goblins Bomber Firecracker Witch
Hog Rider
Goblins Arrows Firecracker Valkyrie Bomber Witch Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Bomber Arrows Firecracker Hog Rider Witch

Defense Synergies 2 7

Goblins
Bomber Firecracker
Bomber
Goblins Valkyrie
Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Goblins Mega Knight
Valkyrie
Firecracker Bomber Arrows Witch
Hog Rider
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
Goblins Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Goblins Bomber Valkyrie
Witch Goblins Firecracker Valkyrie Mega Knight
Bomber Arrows Firecracker Valkyrie Mega Knight
Arrows Goblins Bomber Firecracker Valkyrie Mega Knight
Arrows Firecracker Witch
Arrows Valkyrie Mega Knight
Witch Goblins
Goblins Bomber Firecracker Valkyrie Mega Knight
Goblins Valkyrie Witch Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Mega Knight Bomber Valkyrie Witch
Bomber Valkyrie Mega Knight Goblins Arrows Firecracker Witch
Mega Knight
Mega Knight
Mega Knight Goblins Bomber Arrows Firecracker Valkyrie Witch
Arrows Valkyrie Mega Knight Goblins Bomber Firecracker Witch
Arrows Valkyrie Witch Bomber Firecracker Mega Knight
Bomber Valkyrie Mega Knight Goblins Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins Witch
Bomber Arrows Firecracker Valkyrie Mega Knight
Mega Knight Goblins Valkyrie Witch
Valkyrie Mega Knight
Valkyrie Witch Mega Knight
Arrows Firecracker Witch
Goblins Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Goblins Firecracker Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch
Bomber Firecracker Valkyrie Witch Mega Knight
Witch Goblins Bomber Firecracker Valkyrie
Arrows Valkyrie Mega Knight Bomber Firecracker Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Witch
Bomber Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Goblins
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Mega Knight
Bomber Arrows Firecracker Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Bomber Valkyrie Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Bomber Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie Mega Knight
Arrows Bomber Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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