My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Wizard Ice Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Firecracker Hog Rider Wizard Ice Wizard
Poison
Goblin Gang Firecracker Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Ice Wizard Fireball Hog Rider Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Ice Wizard Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Hog Rider Goblin Gang P.E.K.K.A Mega Knight
Fireball
Hog Rider Mega Knight
Hog Rider
Goblin Gang Firecracker Fireball Wizard Mega Knight
Wizard
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Firecracker Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Mega Knight
Firecracker Fireball Hog Rider Wizard

Defense Synergies 0 13

Goblin Gang
Firecracker P.E.K.K.A Ice Wizard
Firecracker
Goblin Gang P.E.K.K.A Ice Wizard Mega Knight
Fireball
Ice Wizard Mega Knight
Hog Rider
Wizard
P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A
Goblin Gang Firecracker Wizard Ice Wizard
Ice Wizard
Goblin Gang Firecracker Fireball Wizard P.E.K.K.A Mega Knight
Mega Knight
Firecracker Fireball Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
P.E.K.K.A Goblin Gang Firecracker Ice Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Ice Wizard
P.E.K.K.A Goblin Gang Firecracker Ice Wizard Mega Knight
Firecracker Fireball P.E.K.K.A Mega Knight
Goblin Gang Fireball Firecracker Ice Wizard Mega Knight
Goblin Gang Firecracker Fireball Wizard Ice Wizard
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Firecracker Ice Wizard Mega Knight
Goblin Gang Ice Wizard Firecracker Fireball Wizard Mega Knight
Goblin Gang Firecracker Fireball Wizard Ice Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball Wizard Ice Wizard
Fireball Wizard Mega Knight Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Fireball P.E.K.K.A
Fireball Mega Knight Goblin Gang Firecracker Wizard Ice Wizard
Wizard Firecracker Fireball Ice Wizard Mega Knight
P.E.K.K.A
Goblin Gang Wizard Mega Knight Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball P.E.K.K.A
Fireball Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Goblin Gang Mega Knight
Firecracker Fireball Wizard Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Goblin Gang Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Goblin Gang Firecracker Fireball P.E.K.K.A
Mega Knight Firecracker Fireball Wizard P.E.K.K.A Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Ice Wizard
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Ice Wizard
Firecracker Wizard
Fireball Firecracker Wizard Ice Wizard
Fireball Firecracker Wizard
Goblin Gang Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Ice Wizard Mega Knight
Firecracker Fireball Wizard Ice Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Ice Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball Wizard
Goblin Gang Fireball
Fireball Firecracker Wizard Ice Wizard
Fireball
Fireball Goblin Gang Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Wizard Mega Knight

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