My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Cannon Hog Rider Inferno Dragon
Zap
Cannon Firecracker Inferno Dragon
Barbarian Barrel
Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Electro Wizard Inferno Dragon
Fireball
Cannon Firecracker Hog Rider Electro Wizard Inferno Dragon
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Firecracker Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Cannon Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Cannon
Firecracker
Hog Rider Inferno Dragon Mega Knight
Hog Rider
Arrows Firecracker Rage Electro Wizard Mega Knight
Rage
Hog Rider Electro Wizard
Electro Wizard
Hog Rider Rage Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Hog Rider Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Cannon
Cannon
Arrows Firecracker Electro Wizard Inferno Dragon
Firecracker
Cannon Electro Wizard Mega Knight
Hog Rider
Rage
Electro Wizard
Cannon Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Cannon Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Inferno Dragon Cannon Firecracker Electro Wizard Mega Knight
Cannon Mega Knight Electro Wizard Inferno Dragon
Cannon Inferno Dragon Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Cannon Firecracker
Arrows Cannon Electro Wizard Mega Knight
Cannon Inferno Dragon
Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Cannon Firecracker Mega Knight
Arrows Inferno Dragon Firecracker Electro Wizard
Cannon Mega Knight Electro Wizard
Mega Knight Arrows Cannon Firecracker Electro Wizard
Inferno Dragon Cannon Electro Wizard Mega Knight
Cannon Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Firecracker Electro Wizard
Arrows Cannon Mega Knight Firecracker Electro Wizard
Arrows Cannon Firecracker Electro Wizard Inferno Dragon Mega Knight
Cannon Electro Wizard Inferno Dragon
Mega Knight Arrows Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Cannon Inferno Dragon Mega Knight
Arrows Firecracker Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Firecracker Inferno Dragon
Arrows Mega Knight Cannon Firecracker Electro Wizard Inferno Dragon
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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