My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards Electro Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Guards Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Electro Wizard Inferno Tower Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Inferno Tower
Guards
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard

Defense Synergies 3 12

Arrows
Mega Knight Inferno Tower Lightning P.E.K.K.A
Firecracker
Inferno Tower Guards P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower
Guards Electro Wizard Arrows Firecracker Mega Knight
Guards
Inferno Tower Firecracker Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Inferno Tower Firecracker Guards P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Lightning Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Guards Electro Wizard Mega Knight
Lightning Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Firecracker Guards Electro Wizard Mega Knight
Inferno Tower Lightning Electro Wizard Arrows Firecracker
Lightning Arrows Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A
Guards Firecracker Inferno Tower Electro Wizard Mega Knight
Guards Electro Wizard Arrows Firecracker Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Guards Lightning Electro Wizard
Mega Knight Arrows Firecracker Guards P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower Lightning P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Arrows Mega Knight Firecracker Guards Electro Wizard
Arrows Firecracker Guards Electro Wizard Mega Knight
P.E.K.K.A Inferno Tower Electro Wizard
Mega Knight Arrows Firecracker Guards P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Lightning Mega Knight
Guards P.E.K.K.A Mega Knight Inferno Tower Lightning Electro Wizard
Guards Lightning P.E.K.K.A Mega Knight Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Guards Mega Knight
Arrows Firecracker Electro Wizard
Guards P.E.K.K.A Inferno Tower Lightning Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Electro Wizard Mega Knight Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Mega Knight Inferno Tower Guards
Lightning P.E.K.K.A Mega Knight Arrows Guards Electro Wizard
Lightning P.E.K.K.A Mega Knight Inferno Tower Guards
Firecracker Mega Knight
Inferno Tower Guards Electro Wizard Firecracker Lightning P.E.K.K.A
Arrows Mega Knight Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Guards Electro Wizard
Firecracker Lightning Arrows Electro Wizard
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Electro Wizard Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker Guards
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Lightning
Lightning Electro Wizard Guards
Lightning Arrows Firecracker Electro Wizard
Arrows
Lightning Firecracker Electro Wizard Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Guards Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Lightning Firecracker Mega Knight

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