My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Inferno Dragon Little Prince
Zap
Cannon Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Cannon Firecracker Electro Wizard Little Prince
The Log
Cannon Firecracker Mini P.E.K.K.A Little Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon Little Prince
Fireball
Cannon Firecracker Electro Wizard Inferno Dragon Little Prince
Poison
Cannon Firecracker Electro Wizard Little Prince
Lightning
Cannon Mini P.E.K.K.A Electro Wizard Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Little Prince Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Cannon
Firecracker
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Little Prince
Mini P.E.K.K.A

Defense Synergies 2 15

Arrows
Mega Knight Cannon Mini P.E.K.K.A Little Prince
Cannon
Arrows Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon Little Prince
Firecracker
Cannon Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Cannon Firecracker
Electro Wizard
Mini P.E.K.K.A Cannon Firecracker Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Cannon Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Inferno Dragon
Little Prince
Arrows Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Mini P.E.K.K.A Inferno Dragon Cannon Firecracker Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Electro Wizard Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Dragon Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Cannon Firecracker Little Prince
Arrows Cannon Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A Inferno Dragon
Cannon Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight Little Prince
Electro Wizard Arrows Cannon Firecracker Mega Knight
Arrows Inferno Dragon Firecracker Electro Wizard
Cannon Mini P.E.K.K.A Mega Knight Electro Wizard
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Cannon Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Cannon Mega Knight Firecracker Electro Wizard Little Prince
Arrows Cannon Firecracker Electro Wizard Inferno Dragon Mega Knight Little Prince
Mini P.E.K.K.A Cannon Electro Wizard Inferno Dragon
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Electro Wizard
Cannon Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A Inferno Dragon Little Prince
Arrows Mega Knight Cannon Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Little Prince
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight Little Prince
Inferno Dragon
Firecracker Mega Knight

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