My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Prince
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker Prince
Barbarian Barrel
Bomber Firecracker
The Log
Bomber Firecracker Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Prince
Fireball
Bomber Firecracker
Poison
Bomber Bats Firecracker
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Royal Delivery The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Rage Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage The Log Firecracker Royal Delivery Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Rage The Log

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Prince Mega Knight
Bats
Mega Knight Bomber Firecracker Rage Prince
Firecracker
Bats Prince Mega Knight
Royal Delivery
Rage
Bats Prince
Prince
Mega Knight Bomber Bats Firecracker Rage The Log
The Log
Prince Mega Knight
Mega Knight
Bats Prince Bomber Firecracker The Log

Defense Synergies 2 14

Bomber
Bats The Log
Bats
Bomber Firecracker Royal Delivery Prince The Log Mega Knight
Firecracker
The Log Bats Royal Delivery Prince Mega Knight
Royal Delivery
Bats Firecracker Prince The Log Mega Knight
Rage
Prince
The Log Bats Firecracker Royal Delivery
The Log
Firecracker Prince Bomber Bats Royal Delivery Mega Knight
Mega Knight
Bats Firecracker Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
Bats Firecracker Royal Delivery Prince The Log Mega Knight
Prince Mega Knight Bomber Bats Royal Delivery
Prince Bats Firecracker Mega Knight
Bomber Firecracker Royal Delivery Prince The Log Mega Knight
Royal Delivery The Log Bomber Bats Firecracker Mega Knight
Bats Firecracker Royal Delivery
The Log Mega Knight
Prince
Bomber Firecracker Royal Delivery Prince Mega Knight
Bats Bomber Firecracker Royal Delivery The Log Mega Knight
Bats Firecracker Royal Delivery
Prince Mega Knight Bomber Bats Royal Delivery The Log
Bomber Mega Knight Bats Firecracker Royal Delivery Prince The Log
Prince Mega Knight
Royal Delivery Prince The Log Mega Knight
Mega Knight Bomber Bats Firecracker Royal Delivery Prince
Royal Delivery Mega Knight Bomber Bats Firecracker Prince The Log
Royal Delivery The Log Bomber Bats Firecracker Mega Knight
Prince
Bomber Mega Knight Bats Firecracker Royal Delivery Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Prince
Royal Delivery Bomber Firecracker Prince The Log Mega Knight
Royal Delivery Mega Knight Bats Prince The Log
Prince Mega Knight Bats Royal Delivery The Log
Royal Delivery Prince Mega Knight
Firecracker Royal Delivery Bats
Royal Delivery Prince Bats
Mega Knight Royal Delivery Prince
Royal Delivery Mega Knight Bats Firecracker Prince The Log
Royal Delivery
Mega Knight Bats Prince
Mega Knight Royal Delivery Prince The Log
Royal Delivery Prince Mega Knight
Bomber Firecracker Mega Knight
Bomber Bats Firecracker Royal Delivery Prince The Log
Bats Mega Knight Bomber Firecracker Royal Delivery The Log
Bomber Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Bomber Firecracker The Log Mega Knight
Firecracker Bats
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Bomber Firecracker The Log
Firecracker The Log Mega Knight
Bomber Bats
Bomber Firecracker Prince The Log Mega Knight
Bomber Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Bomber Mega Knight
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
Bomber The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Bats Prince
Firecracker
The Log
Firecracker Prince Mega Knight
The Log Bomber Firecracker
Firecracker Prince Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log Mega Knight
Prince
Firecracker Mega Knight

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