My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill
Zap
Firecracker Guards Goblin Drill
Barbarian Barrel
Firecracker Guards Goblin Drill
The Log
Firecracker Mini P.E.K.K.A Guards Goblin Drill
Earthquake
Firecracker Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Goblin Drill
Fireball
Firecracker Goblin Drill
Poison
Firecracker Guards Goblin Drill
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Poison Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Guards Mini P.E.K.K.A Poison Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Guards

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mini P.E.K.K.A Guards Poison The Log Mega Knight
Firecracker
Zap Mini P.E.K.K.A Goblin Drill Mega Knight
Mini P.E.K.K.A
Zap Firecracker Goblin Drill The Log Mega Knight
Guards
Zap The Log
Poison
Zap Goblin Drill The Log Mega Knight
Goblin Drill
Firecracker Mini P.E.K.K.A Poison The Log Mega Knight
The Log
Zap Mini P.E.K.K.A Guards Poison Goblin Drill Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Poison Goblin Drill The Log

Defense Synergies 4 16

Zap
Mini P.E.K.K.A Mega Knight Firecracker Guards Poison Goblin Drill The Log
Firecracker
The Log Zap Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
Zap The Log Firecracker Guards
Guards
Zap Firecracker Mini P.E.K.K.A Poison Goblin Drill The Log
Poison
Zap Guards The Log Mega Knight
Goblin Drill
Zap Guards The Log
The Log
Firecracker Mini P.E.K.K.A Zap Guards Poison Goblin Drill Mega Knight
Mega Knight
Zap Firecracker Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Zap Firecracker Goblin Drill The Log Mega Knight
Mini P.E.K.K.A Mega Knight Goblin Drill
Mini P.E.K.K.A Firecracker Guards Goblin Drill Mega Knight
Firecracker Mini P.E.K.K.A Poison The Log Mega Knight
The Log Zap Firecracker Guards Mega Knight
Zap Firecracker Poison
Zap Poison The Log Mega Knight
Mini P.E.K.K.A Goblin Drill
Guards Firecracker Mini P.E.K.K.A Mega Knight
Guards Poison Zap Firecracker Goblin Drill The Log Mega Knight
Zap Firecracker Poison
Mini P.E.K.K.A Goblin Drill Mega Knight Zap Guards The Log
Mega Knight Zap Firecracker Mini P.E.K.K.A Guards Poison Goblin Drill The Log
Mini P.E.K.K.A Goblin Drill Mega Knight
Zap Mini P.E.K.K.A Goblin Drill The Log Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Poison Goblin Drill
Mega Knight Zap Firecracker Guards Goblin Drill The Log
Zap Poison Goblin Drill The Log Firecracker Guards Mega Knight
Mini P.E.K.K.A Goblin Drill
Mega Knight Firecracker Mini P.E.K.K.A Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap
Poison Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight Zap The Log
Mini P.E.K.K.A Guards Goblin Drill Mega Knight
Firecracker Poison Zap
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Firecracker Mini P.E.K.K.A Poison The Log
Guards Goblin Drill
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Zap Guards Poison The Log
Mini P.E.K.K.A Mega Knight Guards
Firecracker Mega Knight
Guards Zap Firecracker Mini P.E.K.K.A Poison Goblin Drill The Log
Poison Mega Knight Zap Firecracker Mini P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards Goblin Drill The Log
Firecracker Poison Zap The Log
Poison Goblin Drill The Log
Firecracker Guards Poison The Log
Poison Zap Firecracker The Log Mega Knight
Firecracker Poison Zap
Firecracker Poison The Log
Poison The Log Zap Firecracker
Poison The Log Zap Firecracker
Mini P.E.K.K.A Guards Poison
Firecracker Poison Zap The Log
Poison Zap Firecracker
Poison Firecracker The Log
Firecracker Poison
Zap Firecracker Poison The Log
Zap Firecracker Poison Goblin Drill The Log
Firecracker Poison The Log Mega Knight
Poison
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Poison The Log Mega Knight
Zap Firecracker Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Zap Poison Goblin Drill The Log
Zap Firecracker Poison The Log Mega Knight
Firecracker Poison The Log Zap
Zap Poison The Log Mega Knight
Poison Zap Firecracker The Log
Poison Zap Firecracker
Zap Firecracker Guards Poison
Mini P.E.K.K.A
Poison Zap The Log Mega Knight
Zap Firecracker Poison
Mega Knight
Firecracker Poison The Log
Zap Guards
Poison Zap Firecracker
The Log
Poison Firecracker Mini P.E.K.K.A Mega Knight
The Log Zap Firecracker Poison
Zap Poison
Firecracker Mega Knight
Zap Firecracker Guards Poison The Log
Firecracker Zap Poison
Poison Zap Firecracker The Log Mega Knight
Firecracker Mega Knight

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