My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Ice Wizard Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Balloon Bandit Inferno Dragon
Giant Snowball
Goblin Drill Balloon Inferno Dragon Lumberjack
Zap
Firecracker Goblin Drill Balloon Bandit Inferno Dragon
Barbarian Barrel
Firecracker Goblin Drill Ice Wizard Bandit Lumberjack
The Log
Firecracker Goblin Drill Bandit Lumberjack
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Goblin Drill Balloon Ice Wizard Bandit Inferno Dragon Lumberjack
Fireball
Firecracker Goblin Drill Balloon Ice Wizard Bandit Inferno Dragon Lumberjack
Poison
Firecracker Goblin Drill Balloon Ice Wizard
Lightning
Balloon Ice Wizard Bandit Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Bandit Goblin Drill Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Ice Wizard Bandit Goblin Drill

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Drill Balloon Bandit Inferno Dragon Lumberjack Mega Knight
Goblin Drill
Firecracker Balloon Bandit Lumberjack Mega Knight
Balloon
Lumberjack Firecracker Goblin Drill Ice Wizard Bandit Mega Knight
Ice Wizard
Balloon Bandit Lumberjack
Bandit
Firecracker Goblin Drill Balloon Ice Wizard Lumberjack Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Balloon Firecracker Goblin Drill Ice Wizard Bandit Mega Knight
Mega Knight
Inferno Dragon Firecracker Goblin Drill Balloon Bandit Lumberjack

Defense Synergies 0 13

Firecracker
Ice Wizard Bandit Lumberjack Mega Knight
Goblin Drill
Ice Wizard Lumberjack
Balloon
Ice Wizard
Firecracker Goblin Drill Bandit Inferno Dragon Lumberjack Mega Knight
Bandit
Firecracker Ice Wizard Lumberjack Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Lumberjack
Firecracker Goblin Drill Ice Wizard Bandit
Mega Knight
Firecracker Ice Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Lumberjack Firecracker Goblin Drill Ice Wizard Bandit Mega Knight
Lumberjack Mega Knight Goblin Drill Ice Wizard Bandit Inferno Dragon
Inferno Dragon Lumberjack Firecracker Goblin Drill Ice Wizard Bandit Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Ice Wizard Bandit Lumberjack Mega Knight
Inferno Dragon Firecracker Ice Wizard
Bandit Mega Knight
Inferno Dragon Goblin Drill Ice Wizard Lumberjack
Firecracker Ice Wizard Bandit Lumberjack Mega Knight
Ice Wizard Firecracker Goblin Drill Bandit Lumberjack Mega Knight
Inferno Dragon Firecracker Ice Wizard
Goblin Drill Lumberjack Mega Knight Ice Wizard Bandit
Mega Knight Firecracker Goblin Drill Lumberjack
Inferno Dragon Goblin Drill Bandit Lumberjack Mega Knight
Goblin Drill Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight Firecracker Goblin Drill Lumberjack
Mega Knight Firecracker Goblin Drill Ice Wizard Bandit Lumberjack
Goblin Drill Firecracker Ice Wizard Bandit Inferno Dragon Lumberjack Mega Knight
Goblin Drill Inferno Dragon Lumberjack
Mega Knight Firecracker Bandit Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit Firecracker Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Lumberjack Mega Knight Bandit
Goblin Drill Bandit Inferno Dragon Lumberjack Mega Knight
Firecracker Ice Wizard
Ice Wizard Bandit Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Firecracker Bandit Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight
Mega Knight Bandit Lumberjack
Firecracker Mega Knight
Firecracker Goblin Drill Inferno Dragon Lumberjack
Mega Knight Firecracker Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill Bandit
Firecracker Ice Wizard Bandit
Goblin Drill Bandit
Firecracker
Firecracker Mega Knight
Firecracker Ice Wizard
Firecracker
Firecracker Ice Wizard
Firecracker Bandit
Lumberjack
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Goblin Drill Bandit
Firecracker Bandit Mega Knight
Firecracker Bandit Mega Knight
Firecracker Mega Knight
Mega Knight
Goblin Drill
Firecracker Ice Wizard Mega Knight
Inferno Dragon
Firecracker Ice Wizard Bandit
Bandit Mega Knight
Firecracker Bandit
Firecracker Ice Wizard
Firecracker
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Bandit
Firecracker Ice Wizard
Firecracker Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Bandit Mega Knight
Inferno Dragon
Firecracker Mega Knight

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