My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Lumberjack Ram Rider
Zap
Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Knight Goblin Gang Firecracker Lumberjack
The Log
Goblin Gang Firecracker Lumberjack Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Lumberjack Ram Rider
Fireball
Goblin Gang Firecracker Lumberjack Ram Rider
Poison
Goblin Gang Firecracker
Lightning
Knight Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Freeze Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Knight Freeze Lumberjack Mega Knight
Knight
Goblin Gang Firecracker Zap Lumberjack Ram Rider
Goblin Gang
Knight Firecracker
Firecracker
Zap Knight Goblin Gang Lumberjack Ram Rider Mega Knight
Freeze
Zap
Lumberjack
Zap Knight Firecracker Ram Rider Mega Knight
Ram Rider
Zap Knight Firecracker Lumberjack Mega Knight
Mega Knight
Zap Firecracker Lumberjack Ram Rider

Defense Synergies 3 13

Zap
Mega Knight Knight Goblin Gang Firecracker Lumberjack Ram Rider
Knight
Goblin Gang Firecracker Zap Lumberjack
Goblin Gang
Knight Zap Firecracker Lumberjack
Firecracker
Knight Zap Goblin Gang Lumberjack Mega Knight
Freeze
Lumberjack Mega Knight
Lumberjack
Zap Knight Goblin Gang Firecracker Freeze Ram Rider
Ram Rider
Zap Lumberjack
Mega Knight
Zap Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Ram Rider
Lumberjack Zap Knight Goblin Gang Firecracker Ram Rider Mega Knight
Goblin Gang Lumberjack Ram Rider Mega Knight Knight Freeze
Lumberjack Knight Goblin Gang Firecracker Ram Rider Mega Knight
Firecracker Lumberjack Mega Knight
Goblin Gang Freeze Zap Firecracker Lumberjack Mega Knight
Ram Rider Zap Goblin Gang Firecracker Freeze
Zap Ram Rider Mega Knight
Goblin Gang Lumberjack
Knight Goblin Gang Firecracker Lumberjack Mega Knight
Goblin Gang Zap Knight Firecracker Freeze Lumberjack Ram Rider Mega Knight
Zap Goblin Gang Firecracker Ram Rider
Lumberjack Mega Knight Zap Knight Goblin Gang Freeze Ram Rider
Mega Knight Zap Goblin Gang Firecracker Freeze Lumberjack
Knight Goblin Gang Lumberjack Ram Rider Mega Knight
Zap Goblin Gang Freeze Lumberjack Ram Rider Mega Knight
Mega Knight Knight Goblin Gang Firecracker Lumberjack
Mega Knight Zap Knight Goblin Gang Firecracker Lumberjack Ram Rider
Zap Freeze Knight Firecracker Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Goblin Gang Mega Knight Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Mega Knight Zap
Zap Knight Goblin Gang Firecracker Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Knight Ram Rider
Goblin Gang Lumberjack Mega Knight Zap Knight Ram Rider
Knight Goblin Gang Lumberjack Ram Rider Mega Knight
Firecracker Zap Goblin Gang Freeze Ram Rider
Goblin Gang Knight Lumberjack Ram Rider
Mega Knight Knight Lumberjack
Zap Freeze Mega Knight Knight Firecracker
Goblin Gang
Mega Knight Knight Lumberjack
Mega Knight Zap
Mega Knight Knight Goblin Gang Lumberjack Ram Rider
Firecracker Mega Knight
Goblin Gang Zap Knight Firecracker Freeze Lumberjack
Mega Knight Zap Firecracker Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Zap Ram Rider
Knight Firecracker Freeze
Zap Firecracker Mega Knight
Firecracker Zap Freeze Ram Rider
Firecracker
Zap Firecracker Freeze Ram Rider
Zap Firecracker Ram Rider
Goblin Gang Lumberjack
Firecracker Zap Knight Ram Rider
Zap Firecracker
Knight Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Freeze
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Mega Knight
Firecracker Zap Ram Rider
Zap Ram Rider Mega Knight
Zap Firecracker
Zap Firecracker
Zap Firecracker Freeze
Zap Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker
Zap Goblin Gang Freeze
Zap Firecracker Ram Rider
Freeze
Knight Goblin Gang Firecracker Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze Mega Knight
Firecracker Mega Knight

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