My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker
The Log
Spear Goblins Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Spear Goblins Bats Goblin Gang Firecracker
Royal Delivery
Spear Goblins Bats Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Spear Goblins Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Bats
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Goblin Gang
Spear Goblins Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Spear Goblins Bats Arrows Goblin Gang Firecracker Mega Knight
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker
Mega Knight
Bats Spear Goblins Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 1 19

Spear Goblins
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Bats
Spear Goblins Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows
Mega Knight Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Spear Goblins Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Spear Goblins Bats Arrows Goblin Gang Firecracker
P.E.K.K.A
Spear Goblins Bats Arrows Goblin Gang Firecracker
Mega Knight
Arrows Spear Goblins Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Goblin Gang Spear Goblins Bats Firecracker Mega Knight
Bats Spear Goblins Arrows Goblin Gang Firecracker
Arrows P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Firecracker Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Spear Goblins Arrows Firecracker Mega Knight
Arrows Spear Goblins Bats Goblin Gang Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Spear Goblins Bats Goblin Gang Firecracker
Arrows Spear Goblins Bats Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Mega Knight Spear Goblins Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Spear Goblins P.E.K.K.A
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Spear Goblins Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Spear Goblins Bats
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Bats Firecracker Mini P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Spear Goblins Bats Firecracker Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Spear Goblins Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Spear Goblins Bats Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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