My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Prince Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Witch
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince Ram Rider
Fireball
Firecracker Elite Barbarians Witch Ram Rider
Poison
Firecracker Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Prince Ram Rider
Rocket
Elite Barbarians Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Witch Prince Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Firecracker Mini P.E.K.K.A Witch

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Prince Ram Rider Mega Knight
Elite Barbarians
Rage Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Rage Ram Rider Mega Knight
Rage
Elite Barbarians Witch Mini P.E.K.K.A Prince
Witch
Rage Prince Ram Rider Mega Knight
Prince
Mega Knight Firecracker Rage Witch Ram Rider
Ram Rider
Firecracker Mini P.E.K.K.A Witch Prince Mega Knight
Mega Knight
Prince Firecracker Elite Barbarians Mini P.E.K.K.A Witch Ram Rider

Defense Synergies 0 9

Firecracker
Mini P.E.K.K.A Prince Mega Knight
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Elite Barbarians Witch Ram Rider
Rage
Witch
Mini P.E.K.K.A Prince Mega Knight
Prince
Firecracker Witch
Ram Rider
Mini P.E.K.K.A
Mega Knight
Firecracker Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Elite Barbarians Mini P.E.K.K.A Firecracker Witch Prince Ram Rider Mega Knight
Mini P.E.K.K.A Witch Prince Ram Rider Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Prince Firecracker Ram Rider Mega Knight
Firecracker Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Firecracker Mega Knight
Ram Rider Firecracker Witch
Ram Rider Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians Prince
Elite Barbarians Firecracker Mini P.E.K.K.A Prince Mega Knight
Witch Firecracker Ram Rider Mega Knight
Firecracker Witch Ram Rider
Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Witch Ram Rider
Mega Knight Firecracker Mini P.E.K.K.A Witch Prince
Elite Barbarians Mini P.E.K.K.A Prince Ram Rider Mega Knight
Elite Barbarians Mini P.E.K.K.A Prince Ram Rider Mega Knight
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince
Mega Knight Firecracker Elite Barbarians Witch Prince Ram Rider
Witch Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A Elite Barbarians Prince Ram Rider
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Witch Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Prince Ram Rider
Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Ram Rider
Elite Barbarians Mini P.E.K.K.A Witch Prince Ram Rider Mega Knight
Firecracker Witch Ram Rider
Mini P.E.K.K.A Prince Elite Barbarians Witch Ram Rider
Mini P.E.K.K.A Mega Knight Elite Barbarians Prince
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Witch Prince
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Prince
Mega Knight Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight Witch Ram Rider
Firecracker Witch Mega Knight
Elite Barbarians Witch Firecracker Mini P.E.K.K.A Prince
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker Prince
Firecracker Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider
Elite Barbarians Mini P.E.K.K.A Prince
Firecracker Prince Ram Rider
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians Prince
Firecracker Witch
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker Witch Mega Knight
Prince Mega Knight
Prince
Firecracker Witch Mega Knight
Witch
Firecracker Witch Ram Rider
Witch Prince Ram Rider Mega Knight
Firecracker
Elite Barbarians Firecracker Witch
Firecracker Witch
Elite Barbarians Mini P.E.K.K.A
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Witch Prince
Firecracker Witch Ram Rider
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker
Firecracker Elite Barbarians Prince Mega Knight
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Prince Mega Knight
Prince
Firecracker Mega Knight

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