My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Electro Wizard Magic Archer
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Hog Rider Electro Wizard Magic Archer
Fireball
Goblin Gang Firecracker Hog Rider Electro Wizard Magic Archer
Poison
Goblin Gang Firecracker Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Fireball Valkyrie Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Fireball Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Goblin Gang Valkyrie Mega Knight
Fireball
Hog Rider Electro Wizard Magic Archer Mega Knight
Valkyrie
Hog Rider Goblin Gang Firecracker Electro Wizard Magic Archer
Hog Rider
Goblin Gang Firecracker Fireball Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fireball Valkyrie Hog Rider Magic Archer Mega Knight
Magic Archer
Fireball Valkyrie Hog Rider Electro Wizard Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Electro Wizard Magic Archer

Defense Synergies 1 14

Goblin Gang
Firecracker Valkyrie Electro Wizard Magic Archer
Firecracker
Valkyrie Goblin Gang Electro Wizard Mega Knight
Fireball
Valkyrie Electro Wizard Mega Knight
Valkyrie
Firecracker Goblin Gang Fireball Electro Wizard Magic Archer
Hog Rider
Electro Wizard
Goblin Gang Firecracker Fireball Valkyrie Magic Archer Mega Knight
Magic Archer
Goblin Gang Valkyrie Electro Wizard Mega Knight
Mega Knight
Firecracker Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Electro Wizard Magic Archer
Goblin Gang Firecracker Valkyrie Electro Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Electro Wizard
Goblin Gang Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Goblin Gang Fireball Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Goblin Gang Firecracker Fireball Magic Archer
Fireball Valkyrie Electro Wizard Magic Archer Mega Knight
Goblin Gang
Goblin Gang Firecracker Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Electro Wizard Firecracker Fireball Magic Archer Mega Knight
Goblin Gang Firecracker Fireball Electro Wizard Magic Archer
Mega Knight Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Goblin Gang Firecracker Electro Wizard Magic Archer
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Valkyrie Electro Wizard
Fireball Mega Knight Goblin Gang Firecracker Valkyrie Electro Wizard Magic Archer
Valkyrie Firecracker Fireball Electro Wizard Magic Archer Mega Knight
Electro Wizard
Goblin Gang Valkyrie Mega Knight Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Valkyrie Magic Archer Mega Knight
Goblin Gang Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Fireball Electro Wizard
Goblin Gang Valkyrie Mega Knight
Firecracker Fireball Goblin Gang Electro Wizard Magic Archer
Goblin Gang Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Fireball Valkyrie Magic Archer
Goblin Gang
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Electro Wizard
Mega Knight Goblin Gang Fireball Valkyrie
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Goblin Gang Electro Wizard Firecracker Fireball Valkyrie Magic Archer
Valkyrie Mega Knight Firecracker Fireball Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Valkyrie
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Goblin Gang Fireball Electro Wizard
Firecracker Fireball Valkyrie Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Electro Wizard Magic Archer Mega Knight
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Electro Wizard Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
Fireball
Fireball Goblin Gang Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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