My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Balloon Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Mighty Miner
Giant Snowball
Mega Minion Balloon Lumberjack Mighty Miner
Zap
Firecracker Balloon Mighty Miner
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Balloon Lumberjack
Fireball
Firecracker Mega Minion Balloon Lumberjack Mighty Miner
Poison
Firecracker Mega Minion Balloon
Lightning
Mega Minion Balloon Lumberjack Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Earthquake Void Lumberjack Mighty Miner Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Mega Minion Earthquake Void

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Earthquake Balloon Lumberjack Mega Knight
Mega Minion
Firecracker Balloon Mega Knight
Earthquake
Firecracker Balloon Mega Knight
Void
Balloon
Balloon
Lumberjack Firecracker Mega Minion Earthquake Void Mega Knight
Lumberjack
Balloon Firecracker Mega Knight
Mega Knight
Firecracker Mega Minion Earthquake Balloon Lumberjack
Mighty Miner

Defense Synergies 0 7

Firecracker
Mega Minion Earthquake Lumberjack Mega Knight
Mega Minion
Firecracker Lumberjack Mega Knight
Earthquake
Firecracker Mega Knight
Void
Balloon
Lumberjack
Firecracker Mega Minion
Mega Knight
Firecracker Mega Minion Earthquake
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mega Minion Void
Lumberjack Firecracker Mega Minion Mega Knight
Lumberjack Mega Knight Mega Minion Void
Lumberjack Firecracker Mega Minion Mega Knight
Firecracker Earthquake Lumberjack Mega Knight
Firecracker Mega Minion Earthquake Lumberjack Mega Knight
Mega Minion Firecracker Void
Earthquake Void Mega Knight
Mighty Miner Lumberjack
Firecracker Lumberjack Mega Knight
Firecracker Mega Minion Earthquake Lumberjack Mega Knight
Mega Minion Firecracker
Lumberjack Mega Knight Earthquake
Mega Knight Firecracker Mega Minion Earthquake Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Firecracker Lumberjack
Mega Knight Firecracker Mega Minion Lumberjack
Earthquake Firecracker Mega Minion Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker Earthquake Lumberjack
Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Void
Void Firecracker Mega Minion Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight Mighty Miner
Firecracker
Mega Minion Void Lumberjack
Mega Knight Mighty Miner Lumberjack
Void Mega Knight Firecracker Mega Minion
Mega Minion
Mega Knight Mega Minion Lumberjack
Mega Knight Void
Mega Knight Lumberjack
Firecracker Mega Knight
Firecracker Mega Minion Lumberjack Mighty Miner
Mega Knight Firecracker Mega Minion Earthquake Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Firecracker
Firecracker Void
Earthquake Void
Earthquake Firecracker Void
Firecracker Earthquake Mega Knight
Firecracker Mega Minion
Firecracker Earthquake
Earthquake Firecracker
Void Firecracker
Void Lumberjack
Firecracker Void Earthquake
Void Firecracker
Earthquake Firecracker Void
Earthquake Firecracker Void
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Void Firecracker Mega Minion Earthquake Mega Knight
Firecracker Earthquake Void Mega Knight
Earthquake Void Mega Knight
Void
Void
Earthquake Void
Firecracker Earthquake Mega Knight
Mega Minion
Firecracker Void Earthquake
Void Mega Knight
Void Firecracker
Firecracker Void
Firecracker Mega Minion Void
Mega Minion Void
Void Earthquake Mega Knight
Void Firecracker
Mighty Miner Mega Knight
Firecracker Earthquake
Earthquake Void
Firecracker Mega Minion
Void Firecracker Mega Minion Lumberjack Mega Knight
Firecracker Earthquake
Void
Firecracker Mega Minion Mega Knight
Firecracker
Firecracker Void
Void Firecracker Mega Knight
Firecracker Void Mega Knight
Void

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