My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Miner
Giant Snowball
Archers Minions Miner
Zap
Archers Minions Firecracker
Barbarian Barrel
Archers Knight Firecracker Tesla
The Log
Archers Firecracker
Earthquake
Archers Firecracker Tesla
Arrows
Archers Minions Firecracker
Royal Delivery
Archers Knight Minions Firecracker Miner
Fireball
Archers Minions Firecracker Tesla
Poison
Archers Minions Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Firecracker Miner Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Miner Mega Knight
Arrows
Archers Knight Miner Mega Knight
Knight
Archers Minions Firecracker Arrows Miner
Minions
Knight Miner Mega Knight Firecracker
Firecracker
Knight Miner Minions Mega Knight
Tesla
Miner
Minions Firecracker Archers Arrows Knight Mega Knight
Mega Knight
Minions Archers Arrows Firecracker Miner

Defense Synergies 5 12

Archers
Knight Minions Firecracker Tesla Mega Knight
Arrows
Mega Knight Knight Tesla
Knight
Archers Minions Firecracker Tesla Arrows
Minions
Knight Archers Firecracker Tesla Mega Knight
Firecracker
Knight Archers Minions Tesla Mega Knight
Tesla
Knight Archers Arrows Minions Firecracker
Miner
Mega Knight
Mega Knight
Arrows Archers Minions Firecracker Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Tesla
Knight Minions Firecracker Tesla Mega Knight
Tesla Mega Knight Archers Knight Minions
Tesla Knight Minions Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Archers Minions Firecracker Tesla Mega Knight
Minions Tesla Archers Arrows Firecracker
Arrows Tesla Mega Knight
Tesla Minions
Knight Archers Firecracker Tesla Miner Mega Knight
Archers Minions Arrows Knight Firecracker Tesla Mega Knight
Arrows Minions Tesla Archers Firecracker
Tesla Mega Knight Knight Minions
Mega Knight Arrows Minions Firecracker Tesla
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Knight Minions Firecracker
Arrows Tesla Mega Knight Archers Knight Minions Firecracker
Arrows Archers Knight Minions Firecracker Tesla Mega Knight
Tesla
Mega Knight Archers Arrows Knight Minions Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Tesla
Archers Arrows Knight Firecracker Tesla Miner Mega Knight
Mega Knight Knight Minions
Mega Knight Knight Tesla
Knight Tesla Mega Knight
Arrows Firecracker Archers Minions Tesla
Archers Knight Minions Tesla
Mega Knight Knight Tesla
Mega Knight Knight Minions Firecracker
Tesla
Mega Knight Knight Minions Tesla
Mega Knight Arrows
Mega Knight Knight Tesla
Archers Firecracker Tesla Mega Knight
Tesla Archers Knight Minions Firecracker
Arrows Minions Mega Knight Archers Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Minions
Archers Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Minions
Firecracker Miner Arrows Knight
Archers Arrows Firecracker
Knight Firecracker Miner
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Minions
Archers Arrows Firecracker Mega Knight
Arrows Firecracker Miner Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner
Arrows Miner Mega Knight
Miner Arrows Firecracker
Archers Arrows Firecracker
Minions Firecracker
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Archers Minions
Archers Arrows Firecracker
Arrows
Miner Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Minions Firecracker
Firecracker
Firecracker Miner Mega Knight
Firecracker Mega Knight

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