My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Wizard Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Sparky
Barbarian Barrel
Firecracker Bomb Tower Electro Wizard Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker Bomb Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Electro Wizard Sparky
Fireball
Firecracker Bomb Tower Electro Wizard Sparky
Poison
Bats Firecracker Bomb Tower Electro Wizard Sparky
Lightning
Bomb Tower Electro Wizard Sparky Monk
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Bomb Tower Electro Wizard Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Bomb Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Sparky
Zap
Firecracker Electro Wizard Sparky Bats Mega Knight
Firecracker
Zap Bats Sparky Mega Knight Monk
Bomb Tower
Electro Wizard
Zap Sparky Mega Knight
Sparky
Zap Bats Firecracker Electro Wizard
Mega Knight
Bats Zap Firecracker Electro Wizard
Monk
Firecracker

Defense Synergies 3 13

Bats
Zap Firecracker Bomb Tower Electro Wizard Sparky Mega Knight
Zap
Bomb Tower Electro Wizard Mega Knight Bats Firecracker Sparky
Firecracker
Bats Zap Bomb Tower Electro Wizard Mega Knight
Bomb Tower
Zap Bats Firecracker Electro Wizard
Electro Wizard
Zap Bats Firecracker Bomb Tower Mega Knight
Sparky
Bats Zap
Mega Knight
Zap Bats Firecracker Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Sparky
Bomb Tower Sparky Bats Zap Firecracker Electro Wizard Mega Knight Monk
Bomb Tower Sparky Mega Knight Bats Electro Wizard
Bomb Tower Sparky Bats Firecracker Electro Wizard Mega Knight Monk
Firecracker Bomb Tower Sparky Mega Knight Monk
Bats Zap Firecracker Bomb Tower Electro Wizard Mega Knight
Bats Electro Wizard Zap Firecracker Bomb Tower
Zap Bomb Tower Electro Wizard Sparky Mega Knight Monk
Sparky Bomb Tower
Firecracker Electro Wizard Sparky Mega Knight
Bats Electro Wizard Zap Firecracker Bomb Tower Mega Knight
Bats Zap Firecracker Electro Wizard
Bomb Tower Sparky Mega Knight Bats Zap Electro Wizard
Bomb Tower Sparky Mega Knight Bats Zap Firecracker Electro Wizard
Sparky Bomb Tower Electro Wizard Mega Knight
Bomb Tower Monk Zap Electro Wizard Sparky Mega Knight
Bomb Tower Sparky Mega Knight Bats Firecracker Electro Wizard
Bomb Tower Mega Knight Bats Zap Firecracker Electro Wizard
Zap Bomb Tower Bats Firecracker Electro Wizard Mega Knight
Sparky Bomb Tower Electro Wizard
Mega Knight Bats Firecracker Bomb Tower Electro Wizard Sparky
Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Firecracker Bomb Tower Mega Knight Monk
Mega Knight Bats Zap Bomb Tower Electro Wizard Sparky
Mega Knight Bats Zap Electro Wizard Sparky Monk
Sparky Mega Knight
Firecracker Bats Zap Bomb Tower Electro Wizard Monk
Sparky Bats Bomb Tower Electro Wizard
Mega Knight Bomb Tower Sparky
Zap Electro Wizard Mega Knight Bats Firecracker Bomb Tower Sparky Monk
Sparky
Mega Knight Bats Bomb Tower Sparky
Mega Knight Monk Zap Electro Wizard
Mega Knight Bomb Tower Sparky
Firecracker Bomb Tower Sparky Mega Knight
Electro Wizard Sparky Bats Zap Firecracker Bomb Tower Monk
Bats Mega Knight Zap Firecracker Bomb Tower Electro Wizard Sparky
Zap Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Monk
Firecracker Monk Zap Electro Wizard
Sparky
Firecracker Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Bats Zap Monk
Firecracker Sparky
Zap Firecracker
Monk Zap Firecracker
Bats Electro Wizard Sparky
Firecracker Monk Zap Electro Wizard Sparky
Monk Zap Firecracker
Firecracker Sparky
Firecracker Monk
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky Mega Knight
Monk Sparky
Bats Sparky
Zap Firecracker Electro Wizard Sparky Mega Knight Monk
Zap Firecracker Mega Knight Monk
Sparky Mega Knight Monk
Sparky Monk
Zap Monk
Zap Firecracker Sparky Mega Knight
Firecracker Zap Electro Wizard Sparky Monk
Zap Sparky Mega Knight Monk
Zap Firecracker Sparky
Bats Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Bats Firecracker
Sparky
Zap Sparky Mega Knight
Zap Firecracker Electro Wizard Sparky Monk
Sparky Mega Knight
Firecracker Sparky Monk
Zap Electro Wizard Bats
Zap Firecracker Electro Wizard Monk
Firecracker Electro Wizard Sparky Mega Knight
Zap Firecracker
Monk Zap Sparky
Firecracker Sparky Mega Knight
Zap Bats Firecracker Electro Wizard Sparky
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard Sparky Mega Knight Monk
Sparky
Firecracker Sparky Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: