My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Witch
Barbarian Barrel
Knight Cannon Firecracker Witch
The Log
Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Witch P.E.K.K.A
Fireball
Cannon Firecracker Witch
Poison
Cannon Firecracker Witch
Lightning
Knight Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Fireball Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Mega Knight
Knight
Firecracker Arrows Fireball Witch
Cannon
Firecracker
Knight P.E.K.K.A Mega Knight
Fireball
Arrows Knight Mega Knight
Witch
Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Witch
Mega Knight
Arrows Firecracker Fireball Witch

Defense Synergies 3 13

Arrows
Mega Knight Knight Cannon Fireball P.E.K.K.A
Knight
Cannon Firecracker Arrows Fireball Witch
Cannon
Knight Arrows Firecracker Fireball Witch
Firecracker
Knight Cannon P.E.K.K.A Mega Knight
Fireball
Arrows Knight Cannon Mega Knight
Witch
Knight Cannon Mega Knight
P.E.K.K.A
Arrows Firecracker
Mega Knight
Arrows Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
P.E.K.K.A Knight Cannon Firecracker Witch Mega Knight
Cannon Witch P.E.K.K.A Mega Knight Knight
Cannon Witch P.E.K.K.A Knight Firecracker Mega Knight
Arrows Firecracker Fireball P.E.K.K.A Mega Knight
Arrows Fireball Cannon Firecracker Mega Knight
Arrows Cannon Firecracker Fireball Witch
Arrows Cannon Fireball P.E.K.K.A Mega Knight
Cannon Witch P.E.K.K.A
Knight Cannon Firecracker Mega Knight
Witch Arrows Knight Cannon Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Witch
Cannon P.E.K.K.A Mega Knight Knight Fireball Witch
Fireball Mega Knight Arrows Cannon Firecracker Witch P.E.K.K.A
P.E.K.K.A Knight Cannon Mega Knight
Cannon Fireball P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Cannon Firecracker Fireball Witch P.E.K.K.A
Arrows Cannon Fireball Mega Knight Knight Firecracker Witch
Arrows Witch Knight Cannon Firecracker Fireball Mega Knight
P.E.K.K.A Cannon
Mega Knight Arrows Knight Cannon Firecracker Fireball Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Witch P.E.K.K.A
Fireball Arrows Knight Firecracker Mega Knight
P.E.K.K.A Mega Knight Knight Witch
P.E.K.K.A Mega Knight Knight Fireball
P.E.K.K.A Knight Cannon Witch Mega Knight
Arrows Firecracker Fireball Witch
P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Firecracker Fireball Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Knight Witch
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Knight Cannon Fireball Witch
Cannon Firecracker Fireball Witch Mega Knight
Witch Knight Firecracker Fireball P.E.K.K.A
Arrows Mega Knight Cannon Firecracker Fireball Witch P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Witch Mega Knight
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
Fireball Witch
Fireball Arrows Firecracker Witch
Arrows Fireball
Fireball Knight Firecracker Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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