My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Royal Ghost
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker P.E.K.K.A Royal Ghost
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Poison The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Earthquake Royal Ghost Poison P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Earthquake

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker P.E.K.K.A
Firecracker
Bats Earthquake P.E.K.K.A Mega Knight
Earthquake
Firecracker P.E.K.K.A The Log Mega Knight
Poison
P.E.K.K.A The Log Royal Ghost Mega Knight
P.E.K.K.A
Poison Bats Firecracker Earthquake The Log
The Log
Earthquake Poison P.E.K.K.A Mega Knight
Royal Ghost
Poison Mega Knight
Mega Knight
Bats Firecracker Earthquake Poison The Log Royal Ghost

Defense Synergies 2 15

Bats
Firecracker Earthquake P.E.K.K.A The Log Mega Knight
Firecracker
The Log Bats Earthquake P.E.K.K.A Mega Knight
Earthquake
Bats Firecracker The Log Mega Knight
Poison
The Log Mega Knight
P.E.K.K.A
The Log Bats Firecracker
The Log
Firecracker P.E.K.K.A Bats Earthquake Poison Royal Ghost Mega Knight
Royal Ghost
The Log Mega Knight
Mega Knight
Bats Firecracker Earthquake Poison The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
P.E.K.K.A Bats Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Firecracker Mega Knight
Firecracker Earthquake Poison P.E.K.K.A The Log Mega Knight
The Log Bats Firecracker Earthquake Royal Ghost Mega Knight
Bats Firecracker Poison
Earthquake Poison P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Firecracker Royal Ghost Mega Knight
Bats Poison Firecracker Earthquake The Log Royal Ghost Mega Knight
Bats Firecracker Poison
P.E.K.K.A Mega Knight Bats Earthquake The Log
Mega Knight Bats Firecracker Earthquake Poison P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
Mega Knight Bats Firecracker Poison P.E.K.K.A
Mega Knight Bats Firecracker The Log Royal Ghost
Earthquake Poison The Log Bats Firecracker Royal Ghost Mega Knight
P.E.K.K.A
Royal Ghost Mega Knight Bats Firecracker Earthquake Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Royal Ghost
Poison Firecracker The Log Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Mega Knight
Firecracker Poison Bats
P.E.K.K.A Bats
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Firecracker Poison The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Poison The Log
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Bats Firecracker Poison P.E.K.K.A The Log
Bats Poison Mega Knight Firecracker Earthquake P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Firecracker The Log Royal Ghost
Firecracker Poison The Log Royal Ghost
Earthquake Poison The Log
Earthquake Firecracker Poison The Log
Poison Firecracker Earthquake The Log Mega Knight
Firecracker Poison Bats
Firecracker Earthquake Poison The Log
Earthquake Poison The Log Firecracker
Poison The Log Firecracker
Bats Poison
Firecracker Poison Earthquake The Log
Poison Firecracker
Earthquake Poison Firecracker The Log
Earthquake Firecracker Poison
Earthquake Firecracker Poison The Log
Earthquake Firecracker Poison The Log
Earthquake Firecracker Poison The Log Mega Knight
Earthquake Poison
Bats
Firecracker Earthquake Poison The Log Mega Knight
Firecracker Earthquake Poison The Log Mega Knight
Earthquake Poison The Log Mega Knight
Poison
The Log
Earthquake Poison The Log
Firecracker Earthquake Poison The Log Mega Knight
Firecracker Poison The Log Earthquake Royal Ghost
Poison The Log Mega Knight
Poison Firecracker The Log
Poison Bats Firecracker
Bats Firecracker Poison
Poison Earthquake The Log Mega Knight
Firecracker Poison
P.E.K.K.A Mega Knight
Firecracker Earthquake Poison The Log
Earthquake Bats
Poison Firecracker
The Log
Poison Firecracker Mega Knight
The Log Firecracker Earthquake Poison
Poison
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log Royal Ghost Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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