My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Inferno Tower Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Inferno Tower Electro Wizard Ram Rider
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Electro Wizard Inferno Tower Ram Rider Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Electro Wizard Inferno Tower

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Ram Rider Mega Knight
Firecracker
P.E.K.K.A Ram Rider Mega Knight
Inferno Tower
Lightning
Ram Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Firecracker Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Lightning Arrows Firecracker P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Ram Rider

Defense Synergies 2 11

Arrows
Mega Knight Inferno Tower Lightning P.E.K.K.A
Firecracker
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower
Electro Wizard Arrows Firecracker Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Inferno Tower Firecracker P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Arrows Firecracker Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Firecracker Electro Wizard Ram Rider Mega Knight
Inferno Tower P.E.K.K.A Ram Rider Mega Knight Lightning Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Electro Wizard Ram Rider Mega Knight
Lightning Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Inferno Tower Lightning Electro Wizard Ram Rider Arrows Firecracker
Lightning Arrows Inferno Tower P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Ram Rider Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Mega Knight Lightning Electro Wizard Ram Rider
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Inferno Tower Lightning P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mega Knight Arrows Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Arrows Mega Knight Firecracker Electro Wizard Ram Rider
Arrows Firecracker Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Inferno Tower Electro Wizard Ram Rider
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Lightning Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Lightning Electro Wizard Ram Rider
Lightning P.E.K.K.A Mega Knight Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Ram Rider Mega Knight
Arrows Firecracker Electro Wizard Ram Rider
P.E.K.K.A Inferno Tower Lightning Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Electro Wizard Mega Knight Firecracker Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower
Lightning P.E.K.K.A Mega Knight Arrows Electro Wizard
Lightning P.E.K.K.A Mega Knight Inferno Tower Ram Rider
Firecracker Mega Knight
Inferno Tower Electro Wizard Firecracker Lightning P.E.K.K.A
Arrows Mega Knight Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Electro Wizard Ram Rider
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Lightning Ram Rider
Arrows Firecracker Lightning Ram Rider
Lightning Electro Wizard
Firecracker Lightning Arrows Electro Wizard Ram Rider
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Electro Wizard Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Lightning Electro Wizard Ram Rider
Lightning Arrows Ram Rider Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Lightning
Lightning Electro Wizard
Lightning Arrows Firecracker Electro Wizard Ram Rider
Arrows
Lightning Firecracker Electro Wizard Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Lightning Firecracker Mega Knight

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