My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Guards Witch
The Log
Firecracker Hog Rider Guards Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Hog Rider Guards Witch
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Guards Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Firecracker Guards Hog Rider Poison Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Firecracker Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Barbarian Barrel Mega Knight
Hog Rider
Arrows Firecracker Barbarian Barrel Guards Poison Witch Mega Knight
Barbarian Barrel
Firecracker Hog Rider Mega Knight
Guards
Hog Rider
Poison
Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Barbarian Barrel Poison Witch

Defense Synergies 1 12

Arrows
Mega Knight Barbarian Barrel
Firecracker
Barbarian Barrel Guards Mega Knight
Hog Rider
Barbarian Barrel
Arrows Firecracker Guards Poison Witch Mega Knight
Guards
Firecracker Barbarian Barrel Poison Witch
Poison
Barbarian Barrel Guards Mega Knight
Witch
Barbarian Barrel Guards Mega Knight
Mega Knight
Arrows Firecracker Barbarian Barrel Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Firecracker Witch Mega Knight
Witch Mega Knight
Witch Firecracker Guards Mega Knight
Arrows Firecracker Barbarian Barrel Poison Mega Knight
Arrows Barbarian Barrel Firecracker Guards Mega Knight
Arrows Firecracker Poison Witch
Arrows Barbarian Barrel Poison Mega Knight
Witch
Guards Firecracker Barbarian Barrel Mega Knight
Guards Poison Witch Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Poison Witch
Mega Knight Guards Witch
Mega Knight Arrows Firecracker Barbarian Barrel Guards Poison Witch
Mega Knight
Mega Knight
Mega Knight Arrows Firecracker Poison Witch
Arrows Mega Knight Firecracker Barbarian Barrel Guards Witch
Arrows Barbarian Barrel Poison Witch Firecracker Guards Mega Knight
Mega Knight Arrows Firecracker Barbarian Barrel Guards Poison Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Barbarian Barrel Witch
Poison Arrows Firecracker Barbarian Barrel Mega Knight
Guards Mega Knight Witch
Guards Mega Knight Barbarian Barrel
Guards Witch Mega Knight
Arrows Firecracker Poison Witch
Guards Witch
Mega Knight
Mega Knight Firecracker Barbarian Barrel Poison Witch
Witch Guards
Mega Knight Guards Witch
Mega Knight Arrows Guards Poison
Mega Knight Guards Witch
Firecracker Witch Mega Knight
Guards Witch Firecracker Barbarian Barrel Poison
Arrows Poison Mega Knight Firecracker Barbarian Barrel Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Barbarian Barrel Guards
Arrows Firecracker Poison Barbarian Barrel
Arrows Barbarian Barrel Poison
Arrows Firecracker Barbarian Barrel Guards Poison
Poison Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Poison Witch
Arrows Firecracker Poison Witch
Arrows Poison Firecracker Barbarian Barrel
Arrows Poison Firecracker
Guards Poison
Firecracker Poison Arrows Barbarian Barrel
Poison Arrows Firecracker
Poison Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Poison
Arrows Firecracker Barbarian Barrel Poison
Arrows Firecracker Barbarian Barrel Poison Witch
Arrows Firecracker Barbarian Barrel Poison Mega Knight
Arrows Barbarian Barrel Poison
Arrows Firecracker Barbarian Barrel Poison Mega Knight
Arrows Firecracker Barbarian Barrel Poison Witch Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Barbarian Barrel Poison
Arrows Firecracker Poison Barbarian Barrel Witch Mega Knight
Witch
Arrows Firecracker Poison Barbarian Barrel Witch
Arrows Poison Witch Mega Knight
Poison Arrows Firecracker Barbarian Barrel
Poison Arrows Firecracker Witch
Firecracker Guards Poison Witch
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Barbarian Barrel Guards Witch
Poison Arrows Firecracker Witch
Arrows Barbarian Barrel
Poison Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Firecracker Guards Poison Witch
Firecracker Poison Witch
Poison Firecracker Barbarian Barrel Witch Mega Knight
Firecracker Mega Knight
Poison

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