My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Electro Wizard Phoenix Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Phoenix
Giant Snowball
Bats
Zap
Bats Firecracker Prince
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Prince Electro Wizard Mother Witch
Fireball
Firecracker Electro Wizard Mother Witch
Poison
Bats Firecracker Electro Wizard Phoenix Mother Witch
Lightning
Prince Electro Wizard Phoenix Mother Witch
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Prince Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Poison Electro Wizard Phoenix Mother Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Poison Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Prince
Firecracker
Bats Prince Mega Knight
Poison
Prince Mother Witch Mega Knight
Prince
Mega Knight Bats Firecracker Poison Electro Wizard
Electro Wizard
Prince Mega Knight
Phoenix
Mother Witch
Poison Mega Knight
Mega Knight
Bats Prince Firecracker Poison Electro Wizard Mother Witch

Defense Synergies 0 13

Bats
Firecracker Prince Electro Wizard Mega Knight
Firecracker
Bats Prince Electro Wizard Mega Knight
Poison
Electro Wizard Mother Witch Mega Knight
Prince
Bats Firecracker Electro Wizard
Electro Wizard
Bats Firecracker Poison Prince Mega Knight
Phoenix
Mother Witch
Poison Mega Knight
Mega Knight
Bats Firecracker Poison Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Bats Firecracker Prince Electro Wizard Phoenix Mega Knight
Prince Mega Knight Bats Electro Wizard
Prince Bats Firecracker Electro Wizard Phoenix Mega Knight
Firecracker Poison Prince Mega Knight
Bats Firecracker Electro Wizard Mother Witch Mega Knight
Bats Electro Wizard Firecracker Poison Phoenix
Poison Electro Wizard Phoenix Mega Knight
Prince Phoenix
Firecracker Prince Electro Wizard Phoenix Mega Knight
Bats Poison Electro Wizard Mother Witch Firecracker Mega Knight
Bats Firecracker Poison Electro Wizard Phoenix
Prince Mega Knight Bats Electro Wizard
Mega Knight Bats Firecracker Poison Prince Electro Wizard
Prince Electro Wizard Phoenix Mega Knight
Prince Electro Wizard Mega Knight
Mega Knight Bats Firecracker Poison Prince Electro Wizard
Mega Knight Bats Firecracker Prince Electro Wizard
Poison Bats Firecracker Electro Wizard Mother Witch Mega Knight
Prince Electro Wizard Phoenix
Mega Knight Bats Firecracker Poison Prince Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Poison Electro Wizard Firecracker Prince Phoenix Mega Knight
Mega Knight Bats Prince Electro Wizard
Prince Mega Knight Bats Electro Wizard Phoenix
Prince Phoenix Mega Knight
Firecracker Poison Mother Witch Bats Electro Wizard
Prince Bats Electro Wizard Phoenix
Mega Knight Prince Phoenix
Electro Wizard Mega Knight Bats Firecracker Poison Prince Phoenix
Phoenix
Mega Knight Bats Prince Phoenix
Mega Knight Poison Prince Electro Wizard Phoenix
Prince Mega Knight
Firecracker Mega Knight
Electro Wizard Phoenix Bats Firecracker Poison Prince
Bats Poison Mega Knight Firecracker Electro Wizard Phoenix Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Electro Wizard
Poison
Firecracker Poison Prince
Poison Firecracker Mega Knight
Firecracker Poison Mother Witch Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Poison Prince Electro Wizard
Firecracker Poison Prince Electro Wizard
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison Prince
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Bats
Firecracker Poison Prince Electro Wizard Mega Knight
Firecracker Poison Mother Witch Mega Knight
Poison Prince Mega Knight
Poison
Prince
Poison
Firecracker Poison Mother Witch Mega Knight
Firecracker Poison Electro Wizard
Poison Prince Mega Knight
Poison Firecracker
Poison Bats Firecracker Electro Wizard Mother Witch
Electro Wizard Bats Firecracker Poison
Poison Mega Knight
Firecracker Poison Electro Wizard
Prince Mega Knight
Firecracker Poison
Electro Wizard Bats Prince
Poison Firecracker Electro Wizard
Poison Firecracker Prince Electro Wizard Mega Knight
Firecracker Poison
Poison
Firecracker Prince Mega Knight
Bats Firecracker Poison Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Prince Electro Wizard Mega Knight
Prince
Firecracker Mega Knight

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