My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Inferno Tower Witch Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Wizard Witch
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch P.E.K.K.A Ram Rider
Fireball
Firecracker Inferno Tower Wizard Witch Ram Rider
Poison
Firecracker Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch Ram Rider
Rocket
Inferno Tower Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Inferno Tower Wizard Witch Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Firecracker Inferno Tower Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider Mega Knight
Firecracker
P.E.K.K.A Ram Rider Mega Knight
Inferno Tower
Wizard
P.E.K.K.A Ram Rider Mega Knight
Witch
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Arrows Firecracker Wizard Witch Ram Rider
Ram Rider
Arrows Firecracker Wizard Witch P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Wizard Witch Ram Rider

Defense Synergies 1 9

Arrows
Mega Knight Inferno Tower P.E.K.K.A
Firecracker
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower
Arrows Firecracker Mega Knight
Wizard
P.E.K.K.A Mega Knight
Witch
Mega Knight
P.E.K.K.A
Arrows Firecracker Wizard
Ram Rider
Mega Knight
Arrows Firecracker Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Ram Rider
Inferno Tower P.E.K.K.A Firecracker Witch Ram Rider Mega Knight
Inferno Tower Witch P.E.K.K.A Ram Rider Mega Knight
Inferno Tower Witch P.E.K.K.A Firecracker Ram Rider Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Inferno Tower Ram Rider Arrows Firecracker Wizard Witch
Arrows Inferno Tower P.E.K.K.A Ram Rider Mega Knight
Inferno Tower Witch P.E.K.K.A
Firecracker Inferno Tower Mega Knight
Witch Arrows Firecracker Wizard Ram Rider Mega Knight
Arrows Inferno Tower Firecracker Wizard Witch Ram Rider
Inferno Tower P.E.K.K.A Mega Knight Wizard Witch Ram Rider
Wizard Mega Knight Arrows Firecracker Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Ram Rider Mega Knight
Inferno Tower P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Arrows Firecracker Inferno Tower Witch P.E.K.K.A
Arrows Mega Knight Firecracker Wizard Witch Ram Rider
Arrows Wizard Witch Firecracker Ram Rider Mega Knight
P.E.K.K.A Inferno Tower Ram Rider
Wizard Mega Knight Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch P.E.K.K.A
Arrows Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch Ram Rider
P.E.K.K.A Mega Knight Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Witch Ram Rider Mega Knight
Arrows Firecracker Wizard Witch Ram Rider
P.E.K.K.A Inferno Tower Witch Ram Rider
Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Inferno Tower Wizard Witch Ram Rider
Wizard Firecracker Witch Mega Knight
Inferno Tower Witch Firecracker P.E.K.K.A
Arrows Mega Knight Firecracker Inferno Tower Wizard Witch P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Witch Ram Rider
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Firecracker Arrows Wizard Ram Rider
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Witch Mega Knight
Witch
Arrows Firecracker Wizard Witch Ram Rider
Arrows Wizard Witch Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Witch
Arrows Firecracker Wizard Witch Ram Rider
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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