My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Night Witch Ram Rider
Zap
Firecracker Night Witch Ram Rider
Barbarian Barrel
Knight Firecracker Electro Wizard Night Witch
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Electro Wizard Night Witch Ram Rider
Fireball
Firecracker Electro Wizard Night Witch Ram Rider
Poison
Firecracker Electro Wizard Night Witch
Lightning
Knight Electro Wizard Night Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Electro Wizard Night Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Night Witch Ram Rider Mega Knight
Knight
Firecracker Arrows The Log Electro Wizard Night Witch Ram Rider
Firecracker
Knight Ram Rider Mega Knight
The Log
Knight Ram Rider Mega Knight
Electro Wizard
Knight Ram Rider Mega Knight
Night Witch
Arrows Knight Mega Knight
Ram Rider
Arrows Knight Firecracker The Log Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard Night Witch Ram Rider

Defense Synergies 4 14

Arrows
Mega Knight Knight
Knight
Firecracker Electro Wizard Arrows The Log Night Witch
Firecracker
Knight The Log Electro Wizard Night Witch Mega Knight
The Log
Firecracker Knight Electro Wizard Night Witch Ram Rider Mega Knight
Electro Wizard
Knight Firecracker The Log Night Witch Ram Rider Mega Knight
Night Witch
Knight Firecracker The Log Electro Wizard Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Arrows Firecracker The Log Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard Ram Rider
Knight Firecracker The Log Electro Wizard Night Witch Ram Rider Mega Knight
Ram Rider Mega Knight Knight Electro Wizard Night Witch
Night Witch Knight Firecracker Electro Wizard Ram Rider Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Firecracker Electro Wizard Night Witch Mega Knight
Electro Wizard Ram Rider Arrows Firecracker Night Witch
Arrows The Log Electro Wizard Ram Rider Mega Knight
Night Witch
Knight Firecracker Electro Wizard Night Witch Mega Knight
Electro Wizard Arrows Knight Firecracker The Log Night Witch Ram Rider Mega Knight
Arrows Firecracker Electro Wizard Night Witch Ram Rider
Night Witch Mega Knight Knight The Log Electro Wizard Ram Rider
Mega Knight Arrows Firecracker The Log Electro Wizard Night Witch
Knight Electro Wizard Ram Rider Mega Knight
The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Arrows Knight Firecracker Electro Wizard Night Witch
Arrows Mega Knight Knight Firecracker The Log Electro Wizard Night Witch Ram Rider
Arrows The Log Knight Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Arrows Knight Firecracker The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Arrows Knight Firecracker The Log Mega Knight
Mega Knight Knight The Log Electro Wizard Ram Rider
Mega Knight Knight The Log Electro Wizard Night Witch Ram Rider
Knight Night Witch Ram Rider Mega Knight
Arrows Firecracker Electro Wizard Ram Rider
Knight Electro Wizard Night Witch Ram Rider
Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker The Log
Mega Knight Knight
Mega Knight Arrows The Log Electro Wizard
Mega Knight Knight Night Witch Ram Rider
Firecracker Mega Knight
Electro Wizard Knight Firecracker The Log Night Witch
Arrows Mega Knight Firecracker The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Electro Wizard Ram Rider
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Electro Wizard Night Witch
Firecracker Arrows Knight The Log Electro Wizard Ram Rider
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Night Witch
Arrows Firecracker The Log Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Night Witch Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Electro Wizard Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard Night Witch
Electro Wizard Firecracker
Night Witch
Arrows The Log Night Witch Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Night Witch
Arrows Firecracker Electro Wizard Ram Rider
Arrows The Log
Knight Firecracker Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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