My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Bomb Tower Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Firecracker Bomb Tower Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Fireball
Firecracker Bomb Tower Hog Rider Skeleton Army Witch
Poison
Firecracker Bomb Tower Skeleton Army Witch
Lightning
Mini P.E.K.K.A Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Mini P.E.K.K.A Bomb Tower Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider The Log Mega Knight
Bomb Tower
Hog Rider
Firecracker The Log Mini P.E.K.K.A Witch Mega Knight
Skeleton Army
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Witch The Log

Defense Synergies 3 12

Firecracker
The Log Mini P.E.K.K.A Bomb Tower Skeleton Army Mega Knight
Mini P.E.K.K.A
The Log Firecracker Bomb Tower Skeleton Army Witch
Bomb Tower
The Log Firecracker Mini P.E.K.K.A Skeleton Army
Hog Rider
Skeleton Army
Firecracker Mini P.E.K.K.A Bomb Tower The Log
Witch
Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Mega Knight
Mega Knight
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Bomb Tower Skeleton Army Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Mega Knight
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Bomb Tower Mega Knight
Firecracker Bomb Tower Witch
Bomb Tower The Log Mega Knight
Mini P.E.K.K.A Witch Bomb Tower Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Witch Firecracker Bomb Tower The Log Mega Knight
Firecracker Witch
Mini P.E.K.K.A Bomb Tower Skeleton Army Mega Knight Witch The Log
Bomb Tower Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Bomb Tower Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Witch
Bomb Tower Mega Knight Firecracker Skeleton Army Witch The Log
Bomb Tower Witch The Log Firecracker Mega Knight
Mini P.E.K.K.A Bomb Tower
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower Witch The Log
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Firecracker Mini P.E.K.K.A Bomb Tower The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Bomb Tower Witch The Log
Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Firecracker Bomb Tower Witch
Mini P.E.K.K.A Skeleton Army Bomb Tower Witch
Mini P.E.K.K.A Mega Knight Bomb Tower Skeleton Army
Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Bomb Tower Witch
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Bomb Tower Witch
Firecracker Bomb Tower Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Mini P.E.K.K.A Bomb Tower The Log
Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower Witch The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Skeleton Army Witch
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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