My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Elixir Golem Wizard Lumberjack Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Lumberjack Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider Skeleton King
Giant Snowball
Lumberjack Ram Rider Skeleton King
Zap
Firecracker Ram Rider Skeleton King
Barbarian Barrel
Firecracker Rascals Elixir Golem Wizard Lumberjack Skeleton King
The Log
Firecracker Rascals Elixir Golem Lumberjack Ram Rider Skeleton King
Earthquake
Firecracker Elixir Golem Skeleton King
Arrows
Firecracker Rascals Skeleton King
Royal Delivery
Firecracker Rascals Elixir Golem Wizard Lumberjack Ram Rider Skeleton King
Fireball
Firecracker Rascals Elixir Golem Wizard Lumberjack Ram Rider Skeleton King
Poison
Firecracker Rascals Elixir Golem Wizard Skeleton King
Lightning
Wizard Lumberjack Ram Rider Skeleton King
Rocket
Rascals Wizard Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Lumberjack Skeleton King Rascals Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Lumberjack Skeleton King

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Rascals Lumberjack Ram Rider Mega Knight
Rascals
Firecracker Lumberjack Ram Rider
Elixir Golem
Firecracker Wizard Lumberjack
Wizard
Elixir Golem Lumberjack Ram Rider Mega Knight
Lumberjack
Firecracker Rascals Elixir Golem Wizard Ram Rider Mega Knight
Ram Rider
Firecracker Rascals Wizard Lumberjack Mega Knight
Mega Knight
Firecracker Wizard Lumberjack Ram Rider
Skeleton King

Defense Synergies 0 7

Firecracker
Rascals Lumberjack Mega Knight
Rascals
Firecracker
Elixir Golem
Wizard
Lumberjack Mega Knight Skeleton King
Lumberjack
Firecracker Wizard Ram Rider
Ram Rider
Lumberjack
Mega Knight
Firecracker Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Lumberjack Firecracker Rascals Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Rascals
Lumberjack Firecracker Rascals Ram Rider Mega Knight Skeleton King
Firecracker Lumberjack Mega Knight
Firecracker Rascals Lumberjack Mega Knight
Ram Rider Firecracker Rascals Wizard
Rascals Ram Rider Mega Knight
Rascals Lumberjack Skeleton King
Firecracker Rascals Lumberjack Mega Knight
Firecracker Rascals Wizard Lumberjack Ram Rider Mega Knight Skeleton King
Firecracker Rascals Wizard Ram Rider
Lumberjack Mega Knight Rascals Wizard Ram Rider
Wizard Mega Knight Firecracker Rascals Lumberjack Skeleton King
Rascals Lumberjack Ram Rider Mega Knight Skeleton King
Rascals Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Firecracker Rascals Lumberjack
Mega Knight Firecracker Rascals Wizard Lumberjack Ram Rider
Wizard Firecracker Rascals Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Rascals Wizard Mega Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Mega Knight
Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Rascals Ram Rider
Lumberjack Mega Knight Rascals Ram Rider
Rascals Lumberjack Ram Rider Mega Knight
Firecracker Wizard Rascals Ram Rider
Rascals Lumberjack Ram Rider
Mega Knight Rascals Lumberjack
Mega Knight Firecracker
Mega Knight Rascals Lumberjack
Mega Knight
Rascals Mega Knight Wizard Lumberjack Ram Rider Skeleton King
Wizard Firecracker Rascals Mega Knight
Rascals Firecracker Lumberjack Skeleton King
Mega Knight Firecracker Rascals Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals
Firecracker Ram Rider
Firecracker Rascals
Wizard Firecracker Mega Knight
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Lumberjack
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Ram Rider
Wizard Ram Rider Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Rascals Wizard Lumberjack Mega Knight
Firecracker Wizard Skeleton King
Firecracker Mega Knight
Firecracker Rascals Skeleton King
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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