My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Executioner Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Witch Skeleton King
Zap
Goblin Gang Firecracker Witch Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Witch Executioner Skeleton King
The Log
Goblin Gang Firecracker Witch Skeleton King
Earthquake
Goblin Gang Firecracker Witch Skeleton King
Arrows
Goblin Gang Firecracker Witch Skeleton King
Royal Delivery
Goblin Gang Firecracker Valkyrie Witch Executioner Skeleton King
Fireball
Goblin Gang Firecracker Witch Executioner Skeleton King
Poison
Goblin Gang Firecracker Witch Executioner Skeleton King
Lightning
Valkyrie Witch Executioner Skeleton King
Rocket
Valkyrie Witch Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Executioner Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Fireball Valkyrie Skeleton King Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Fireball Valkyrie

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Skeleton King
Firecracker
Goblin Gang Valkyrie Mega Knight
Fireball
Mega Knight Skeleton King
Valkyrie
Goblin Gang Firecracker Witch Executioner
Witch
Valkyrie Mega Knight Skeleton King
Executioner
Valkyrie Mega Knight
Mega Knight
Firecracker Fireball Witch Executioner
Skeleton King
Goblin Gang Fireball Witch

Defense Synergies 1 9

Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Mega Knight
Fireball
Valkyrie Mega Knight
Valkyrie
Firecracker Goblin Gang Fireball Witch Executioner
Witch
Valkyrie Mega Knight
Executioner
Valkyrie Mega Knight
Mega Knight
Firecracker Fireball Witch Executioner
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Executioner
Goblin Gang Firecracker Valkyrie Witch Executioner Mega Knight
Goblin Gang Witch Mega Knight Valkyrie Executioner
Witch Goblin Gang Firecracker Valkyrie Mega Knight Skeleton King
Firecracker Fireball Valkyrie Mega Knight
Goblin Gang Fireball Firecracker Valkyrie Executioner Mega Knight
Goblin Gang Firecracker Fireball Witch Executioner
Fireball Valkyrie Mega Knight
Witch Goblin Gang Skeleton King
Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Witch Executioner Firecracker Fireball Mega Knight Skeleton King
Executioner Goblin Gang Firecracker Fireball Witch
Mega Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Executioner Mega Knight Goblin Gang Firecracker Witch Skeleton King
Goblin Gang Mega Knight Skeleton King
Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Valkyrie Witch Executioner
Fireball Mega Knight Goblin Gang Firecracker Valkyrie Witch Executioner
Valkyrie Witch Executioner Firecracker Fireball Mega Knight
Goblin Gang Valkyrie Mega Knight Firecracker Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball Witch
Fireball Goblin Gang Firecracker Valkyrie Executioner Mega Knight
Goblin Gang Mega Knight Valkyrie Witch
Goblin Gang Valkyrie Mega Knight Fireball
Goblin Gang Valkyrie Witch Executioner Mega Knight
Firecracker Fireball Executioner Goblin Gang Witch
Goblin Gang Fireball Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Firecracker Fireball Valkyrie Witch
Witch Goblin Gang
Mega Knight Valkyrie Witch
Mega Knight Fireball Valkyrie
Mega Knight Goblin Gang Fireball Valkyrie Witch Executioner Skeleton King
Firecracker Fireball Valkyrie Witch Executioner Mega Knight
Goblin Gang Witch Firecracker Fireball Valkyrie Executioner Skeleton King
Valkyrie Executioner Mega Knight Firecracker Fireball Witch Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Executioner
Fireball
Firecracker Fireball Valkyrie
Fireball Executioner Firecracker Valkyrie Mega Knight
Firecracker Fireball Executioner Witch
Firecracker Witch Executioner
Fireball Firecracker Executioner
Fireball Firecracker
Goblin Gang Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch Executioner
Firecracker Fireball Executioner Mega Knight
Fireball
Firecracker Fireball Executioner Mega Knight
Firecracker Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Witch Executioner Mega Knight
Witch
Firecracker Fireball Witch Executioner
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch Executioner
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Goblin Gang Fireball Witch
Fireball Firecracker Witch Executioner
Fireball
Fireball Goblin Gang Firecracker Valkyrie Executioner Mega Knight
Firecracker Fireball Executioner Skeleton King
Fireball
Firecracker Executioner Mega Knight
Goblin Gang Firecracker Fireball Witch Skeleton King
Firecracker Fireball Witch Executioner
Firecracker Fireball Witch Executioner Mega Knight

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