My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Cannon Hog Rider Inferno Dragon
Zap
Skeletons Cannon Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Knight Cannon Firecracker
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider Inferno Dragon
Fireball
Cannon Firecracker Hog Rider Inferno Dragon
Poison
Cannon Firecracker
Lightning
Knight Cannon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Cannon Firecracker Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Arrows
Cannon
Firecracker
Knight Hog Rider Inferno Dragon Mega Knight
Hog Rider
Arrows Knight Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Hog Rider

Defense Synergies 4 9

Skeletons
Cannon Knight Firecracker Inferno Dragon
Arrows
Mega Knight Knight Cannon
Knight
Cannon Firecracker Skeletons Arrows
Cannon
Skeletons Knight Arrows Firecracker Inferno Dragon
Firecracker
Knight Skeletons Cannon Mega Knight
Hog Rider
Inferno Dragon
Skeletons Cannon Mega Knight
Mega Knight
Arrows Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Inferno Dragon Skeletons Knight Cannon Firecracker Mega Knight
Cannon Mega Knight Skeletons Knight Inferno Dragon
Cannon Inferno Dragon Skeletons Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Cannon Firecracker Mega Knight
Inferno Dragon Arrows Cannon Firecracker
Arrows Cannon Mega Knight
Cannon Inferno Dragon Skeletons
Knight Skeletons Cannon Firecracker Mega Knight
Skeletons Arrows Knight Cannon Firecracker Mega Knight
Arrows Inferno Dragon Firecracker
Cannon Mega Knight Skeletons Knight
Mega Knight Arrows Cannon Firecracker
Inferno Dragon Knight Cannon Mega Knight
Cannon Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Knight Cannon Firecracker
Arrows Cannon Mega Knight Knight Firecracker
Arrows Knight Cannon Firecracker Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Arrows Knight Firecracker Inferno Dragon Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight
Skeletons Knight Cannon Inferno Dragon Mega Knight
Arrows Firecracker Skeletons
Skeletons Knight
Mega Knight Knight Inferno Dragon
Mega Knight Skeletons Knight Firecracker Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Arrows
Mega Knight Skeletons Knight Cannon
Cannon Firecracker Mega Knight
Skeletons Knight Firecracker Inferno Dragon
Arrows Mega Knight Cannon Firecracker Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: