My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Valkyrie Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Firecracker Dart Goblin Sparky
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Dart Goblin Valkyrie Sparky
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Dart Goblin Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Electro Spirit Ice Spirit Firecracker Dart Goblin Valkyrie Sparky
Fireball
Firecracker Dart Goblin Sparky
Poison
Firecracker Dart Goblin Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Valkyrie Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Valkyrie Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Firecracker Dart Goblin Valkyrie Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Sparky
Ice Spirit
Valkyrie Sparky Firecracker Dart Goblin Mega Knight
Firecracker
Ice Spirit Dart Goblin Valkyrie Sparky Mega Knight
Dart Goblin
Valkyrie Ice Spirit Firecracker Sparky Mega Knight
Valkyrie
Ice Spirit Dart Goblin Firecracker Sparky
Sparky
Ice Spirit Electro Spirit Firecracker Dart Goblin Valkyrie
Mega Knight
Ice Spirit Firecracker Dart Goblin

Defense Synergies 3 13

Skeletons
Dart Goblin Electro Spirit Ice Spirit Firecracker Sparky
Electro Spirit
Skeletons
Ice Spirit
Sparky Skeletons Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker
Valkyrie Skeletons Ice Spirit Dart Goblin Mega Knight
Dart Goblin
Skeletons Ice Spirit Firecracker Valkyrie Mega Knight
Valkyrie
Firecracker Ice Spirit Dart Goblin Sparky
Sparky
Ice Spirit Skeletons Valkyrie
Mega Knight
Ice Spirit Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Sparky
Sparky Skeletons Ice Spirit Firecracker Dart Goblin Valkyrie Mega Knight
Sparky Mega Knight Skeletons Dart Goblin Valkyrie
Sparky Skeletons Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Sparky Mega Knight
Skeletons Electro Spirit Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Electro Spirit Ice Spirit Firecracker
Electro Spirit Dart Goblin Valkyrie Sparky Mega Knight
Sparky Skeletons
Skeletons Ice Spirit Firecracker Dart Goblin Valkyrie Sparky Mega Knight
Dart Goblin Valkyrie Skeletons Electro Spirit Firecracker Mega Knight
Firecracker Dart Goblin
Sparky Mega Knight Skeletons Ice Spirit Valkyrie
Valkyrie Sparky Mega Knight Electro Spirit Ice Spirit Firecracker Dart Goblin
Sparky Mega Knight
Ice Spirit Sparky Mega Knight
Sparky Mega Knight Skeletons Firecracker Valkyrie
Ice Spirit Valkyrie Mega Knight Electro Spirit Firecracker Dart Goblin
Valkyrie Electro Spirit Ice Spirit Firecracker Dart Goblin Mega Knight
Sparky Dart Goblin
Valkyrie Mega Knight Electro Spirit Firecracker Dart Goblin Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Sparky
Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Ice Spirit Valkyrie Sparky
Valkyrie Mega Knight Sparky
Skeletons Valkyrie Sparky Mega Knight
Firecracker Skeletons Electro Spirit Ice Spirit Dart Goblin
Sparky Skeletons Dart Goblin Valkyrie
Mega Knight Valkyrie Sparky
Mega Knight Skeletons Electro Spirit Ice Spirit Firecracker Valkyrie Sparky
Skeletons Dart Goblin Sparky
Mega Knight Dart Goblin Valkyrie Sparky
Mega Knight Valkyrie
Mega Knight Skeletons Valkyrie Sparky
Firecracker Dart Goblin Valkyrie Sparky Mega Knight
Sparky Skeletons Electro Spirit Ice Spirit Firecracker Dart Goblin Valkyrie
Valkyrie Mega Knight Electro Spirit Firecracker Dart Goblin Sparky
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Sparky
Firecracker Dart Goblin
Dart Goblin Sparky
Firecracker Dart Goblin Valkyrie Sparky
Firecracker Valkyrie Sparky Mega Knight
Firecracker Electro Spirit Ice Spirit Dart Goblin
Firecracker Dart Goblin Sparky
Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Sparky
Firecracker Dart Goblin Valkyrie Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky Mega Knight
Sparky
Sparky
Firecracker Dart Goblin Sparky Mega Knight
Firecracker Dart Goblin Valkyrie Mega Knight
Sparky Mega Knight
Sparky
Firecracker Electro Spirit Ice Spirit Valkyrie Sparky Mega Knight
Firecracker Dart Goblin Sparky
Sparky Mega Knight
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Electro Spirit Ice Spirit Firecracker Dart Goblin
Sparky
Dart Goblin Sparky Mega Knight
Electro Spirit Ice Spirit Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Electro Spirit Ice Spirit Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Valkyrie Sparky Mega Knight
Firecracker Dart Goblin
Sparky
Firecracker Dart Goblin Sparky Mega Knight
Electro Spirit Ice Spirit Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky Mega Knight
Sparky
Firecracker Dart Goblin Sparky Mega Knight

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