My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Royal Recruits Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Recruits Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Recruits
Giant Snowball
Bats Goblin Gang Skeleton Barrel Royal Recruits
Zap
Bats Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Royal Recruits Electro Wizard
The Log
Goblin Gang Skeleton Barrel Firecracker Royal Recruits
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker Royal Recruits
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker Royal Recruits Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Firecracker Electro Wizard
Poison
Bats Goblin Gang Skeleton Barrel Firecracker Royal Recruits Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Royal Recruits Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Barrel Firecracker Electro Wizard Golden Knight Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Firecracker Royal Recruits
Goblin Gang
Skeleton Barrel Firecracker Royal Recruits
Skeleton Barrel
Bats Firecracker Goblin Gang Royal Recruits Mega Knight Golden Knight
Firecracker
Skeleton Barrel Bats Goblin Gang Royal Recruits Mega Knight
Royal Recruits
Bats Goblin Gang Skeleton Barrel Firecracker Electro Wizard
Electro Wizard
Royal Recruits Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker Electro Wizard
Golden Knight
Skeleton Barrel

Defense Synergies 0 14

Bats
Firecracker Royal Recruits Electro Wizard Mega Knight Golden Knight
Goblin Gang
Firecracker Royal Recruits Electro Wizard
Skeleton Barrel
Mega Knight
Firecracker
Bats Goblin Gang Royal Recruits Electro Wizard Mega Knight Golden Knight
Royal Recruits
Bats Goblin Gang Firecracker
Electro Wizard
Bats Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker Electro Wizard
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Royal Recruits Electro Wizard Golden Knight
Bats Goblin Gang Firecracker Royal Recruits Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Royal Recruits Electro Wizard
Royal Recruits Bats Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Royal Recruits Mega Knight
Goblin Gang Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Goblin Gang Firecracker
Skeleton Barrel Royal Recruits Electro Wizard Mega Knight Golden Knight
Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Firecracker Royal Recruits Mega Knight
Bats Goblin Gang Firecracker Electro Wizard
Royal Recruits Mega Knight Bats Goblin Gang Electro Wizard
Mega Knight Bats Goblin Gang Firecracker Royal Recruits Electro Wizard Golden Knight
Royal Recruits Goblin Gang Electro Wizard Mega Knight
Goblin Gang Royal Recruits Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Firecracker Royal Recruits Electro Wizard
Mega Knight Bats Goblin Gang Firecracker Royal Recruits Electro Wizard Golden Knight
Bats Firecracker Royal Recruits Electro Wizard Mega Knight
Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Mega Knight Bats Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Electro Wizard
Electro Wizard Goblin Gang Skeleton Barrel Firecracker Mega Knight
Goblin Gang Royal Recruits Mega Knight Bats Electro Wizard Golden Knight
Goblin Gang Royal Recruits Mega Knight Bats Electro Wizard
Royal Recruits Goblin Gang Mega Knight
Firecracker Bats Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Royal Recruits Bats Electro Wizard
Mega Knight Royal Recruits
Royal Recruits Electro Wizard Mega Knight Bats Firecracker
Royal Recruits Goblin Gang
Mega Knight Bats Royal Recruits Golden Knight
Royal Recruits Mega Knight Electro Wizard
Royal Recruits Mega Knight Goblin Gang Golden Knight
Royal Recruits Firecracker Mega Knight
Goblin Gang Royal Recruits Electro Wizard Bats Firecracker Golden Knight
Bats Mega Knight Firecracker Royal Recruits Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Royal Recruits Golden Knight
Firecracker Skeleton Barrel Electro Wizard Golden Knight
Skeleton Barrel
Skeleton Barrel Firecracker Royal Recruits
Firecracker Mega Knight
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Golden Knight
Bats Goblin Gang Electro Wizard
Firecracker Skeleton Barrel Royal Recruits Electro Wizard Golden Knight
Firecracker
Skeleton Barrel Firecracker Golden Knight
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Golden Knight
Skeleton Barrel Firecracker Royal Recruits Mega Knight
Bats
Skeleton Barrel Firecracker Electro Wizard Mega Knight
Skeleton Barrel Firecracker Mega Knight Golden Knight
Mega Knight
Skeleton Barrel Royal Recruits
Firecracker Mega Knight
Firecracker Skeleton Barrel Electro Wizard Golden Knight
Skeleton Barrel Mega Knight Golden Knight
Skeleton Barrel Firecracker Golden Knight
Bats Firecracker Electro Wizard
Electro Wizard Bats Skeleton Barrel Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Skeleton Barrel Electro Wizard Bats Goblin Gang Royal Recruits
Firecracker Electro Wizard
Goblin Gang Firecracker Electro Wizard Mega Knight
Skeleton Barrel Firecracker
Firecracker Royal Recruits Mega Knight
Bats Goblin Gang Firecracker Royal Recruits Electro Wizard Golden Knight
Firecracker Bats Electro Wizard
Skeleton Barrel Firecracker Royal Recruits Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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