My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Wall Breakers Bandit
Giant Snowball
Goblins Bats Skeleton Barrel Wall Breakers
Zap
Goblins Bats Skeleton Barrel Firecracker Wall Breakers Bandit
Barbarian Barrel
Goblins Skeleton Barrel Firecracker Wall Breakers Bandit
The Log
Goblins Skeleton Barrel Firecracker Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Goblins Bats Skeleton Barrel Firecracker Wall Breakers
Royal Delivery
Goblins Bats Skeleton Barrel Firecracker Wall Breakers Bandit
Fireball
Skeleton Barrel Firecracker Wall Breakers Bandit
Poison
Bats Skeleton Barrel Firecracker
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Wall Breakers Skeleton Barrel Firecracker Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap Wall Breakers

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Skeleton Barrel Mega Knight Zap Firecracker Wall Breakers Bandit
Zap
Firecracker Goblins Bats Skeleton Barrel Wall Breakers Bandit Mega Knight
Skeleton Barrel
Bats Firecracker Zap Wall Breakers Bandit Mega Knight
Firecracker
Zap Skeleton Barrel Bats Wall Breakers Bandit Mega Knight
Wall Breakers
Bats Zap Skeleton Barrel Firecracker Mega Knight
Bandit
Bats Zap Skeleton Barrel Firecracker Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Firecracker Wall Breakers Bandit

Defense Synergies 1 14

Goblins
Zap Firecracker Bandit
Bats
Zap Firecracker Bandit Mega Knight
Zap
Mega Knight Goblins Bats Skeleton Barrel Firecracker Bandit
Skeleton Barrel
Zap Mega Knight
Firecracker
Goblins Bats Zap Bandit Mega Knight
Wall Breakers
Bandit
Goblins Bats Zap Firecracker Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Goblins Bats Zap Firecracker Bandit Mega Knight
Mega Knight Goblins Bats Bandit
Goblins Bats Firecracker Bandit Mega Knight
Firecracker Mega Knight
Goblins Bats Zap Firecracker Bandit Mega Knight
Bats Zap Firecracker
Zap Skeleton Barrel Bandit Mega Knight
Goblins
Goblins Firecracker Bandit Mega Knight
Goblins Bats Zap Firecracker Bandit Mega Knight
Bats Zap Firecracker
Mega Knight Bats Zap Bandit
Mega Knight Goblins Bats Zap Firecracker
Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Goblins Bats Firecracker
Mega Knight Goblins Bats Zap Firecracker Bandit
Zap Bats Firecracker Bandit Mega Knight
Mega Knight Goblins Bats Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Bandit
Bandit Zap Skeleton Barrel Firecracker Mega Knight
Bandit Mega Knight Goblins Bats Zap
Mega Knight Bats Zap Bandit
Bandit Mega Knight
Firecracker Bats Zap Skeleton Barrel
Goblins Bats Bandit
Mega Knight
Zap Mega Knight Goblins Bats Firecracker Bandit
Mega Knight Bats
Mega Knight Zap
Mega Knight Bandit
Firecracker Mega Knight
Goblins Bats Zap Firecracker
Bats Mega Knight Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Bandit
Firecracker Zap Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Skeleton Barrel
Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Bandit
Goblins Bats
Firecracker Zap Skeleton Barrel Bandit
Zap Firecracker
Skeleton Barrel Firecracker Bandit
Skeleton Barrel Firecracker Bandit
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Bandit
Skeleton Barrel Firecracker Bandit Mega Knight
Bats
Zap Skeleton Barrel Firecracker Bandit Mega Knight
Zap Skeleton Barrel Firecracker Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Firecracker Mega Knight
Firecracker Zap Skeleton Barrel Bandit
Zap Skeleton Barrel Bandit Mega Knight
Zap Skeleton Barrel Firecracker Bandit
Bats Zap Firecracker
Zap Bats Skeleton Barrel Firecracker
Zap Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Skeleton Barrel Bats Bandit
Zap Firecracker
Firecracker Mega Knight
Zap Skeleton Barrel Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker Bandit Mega Knight
Firecracker Mega Knight

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