My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider Sparky
Giant Snowball
Minions Ram Rider
Zap
Minions Firecracker Ram Rider Sparky
Barbarian Barrel
Firecracker Electro Wizard Sparky
The Log
Firecracker Mini P.E.K.K.A Ram Rider Sparky
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Electro Wizard Ram Rider Sparky
Fireball
Minions Firecracker Electro Wizard Ram Rider Sparky
Poison
Minions Firecracker Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Fireball Mini P.E.K.K.A Electro Wizard Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Mini P.E.K.K.A Ram Rider Sparky
Firecracker
Minions Mini P.E.K.K.A Ram Rider Sparky Mega Knight
Fireball
Electro Wizard Ram Rider Sparky Mega Knight
Mini P.E.K.K.A
Sparky Minions Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard
Fireball Mini P.E.K.K.A Ram Rider Sparky Mega Knight
Ram Rider
Minions Firecracker Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Sparky
Mini P.E.K.K.A Minions Firecracker Fireball Electro Wizard
Mega Knight
Minions Firecracker Fireball Mini P.E.K.K.A Electro Wizard Ram Rider

Defense Synergies 1 14

Minions
Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker
Minions Mini P.E.K.K.A Electro Wizard Mega Knight
Fireball
Mini P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Fireball Ram Rider
Electro Wizard
Mini P.E.K.K.A Minions Firecracker Fireball Ram Rider Mega Knight
Ram Rider
Minions Fireball Mini P.E.K.K.A Electro Wizard
Sparky
Mega Knight
Minions Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Sparky Minions Firecracker Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Sparky Mega Knight Minions Electro Wizard
Mini P.E.K.K.A Sparky Minions Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Fireball Mini P.E.K.K.A Sparky Mega Knight
Fireball Minions Firecracker Electro Wizard Mega Knight
Minions Electro Wizard Ram Rider Firecracker Fireball
Fireball Electro Wizard Ram Rider Sparky Mega Knight
Mini P.E.K.K.A Sparky Minions
Firecracker Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Minions Electro Wizard Firecracker Fireball Ram Rider Mega Knight
Minions Firecracker Fireball Electro Wizard Ram Rider
Mini P.E.K.K.A Sparky Mega Knight Minions Fireball Electro Wizard Ram Rider
Fireball Sparky Mega Knight Minions Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Ram Rider Mega Knight
Fireball Mini P.E.K.K.A Electro Wizard Ram Rider Sparky Mega Knight
Sparky Mega Knight Minions Firecracker Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mega Knight Minions Firecracker Electro Wizard Ram Rider
Minions Firecracker Fireball Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard Ram Rider
Mega Knight Minions Firecracker Fireball Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Electro Wizard Sparky
Fireball Electro Wizard Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Minions Mini P.E.K.K.A Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Mega Knight Fireball Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Ram Rider Sparky Mega Knight
Firecracker Fireball Minions Electro Wizard Ram Rider
Mini P.E.K.K.A Sparky Minions Fireball Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Sparky
Electro Wizard Mega Knight Minions Firecracker Fireball Mini P.E.K.K.A Sparky
Sparky
Mega Knight Minions Mini P.E.K.K.A Sparky
Mega Knight Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Ram Rider Sparky
Firecracker Fireball Sparky Mega Knight
Electro Wizard Sparky Minions Firecracker Fireball Mini P.E.K.K.A
Minions Mega Knight Firecracker Fireball Mini P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Sparky
Firecracker Fireball Electro Wizard Ram Rider
Fireball Sparky
Firecracker Fireball Sparky
Fireball Firecracker Sparky Mega Knight
Firecracker Fireball Minions Ram Rider
Firecracker Sparky
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Minions Fireball Mini P.E.K.K.A Electro Wizard Sparky
Firecracker Fireball Electro Wizard Ram Rider Sparky
Fireball Firecracker
Firecracker Fireball Sparky
Minions Firecracker Fireball
Firecracker Fireball Sparky
Firecracker Fireball Sparky
Firecracker Fireball Sparky Mega Knight
Fireball Sparky
Minions Mini P.E.K.K.A Sparky
Firecracker Fireball Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Firecracker Fireball Mega Knight
Minions Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Firecracker Fireball Sparky Mega Knight
Firecracker Fireball Electro Wizard Ram Rider Sparky
Fireball Ram Rider Sparky Mega Knight
Fireball Firecracker Sparky
Firecracker Fireball Electro Wizard Sparky
Electro Wizard Minions Firecracker Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball Sparky Mega Knight
Firecracker Fireball Electro Wizard Sparky
Sparky Mega Knight
Firecracker Fireball Sparky
Electro Wizard Minions Fireball
Fireball Firecracker Electro Wizard Ram Rider
Fireball
Fireball Firecracker Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Firecracker Fireball
Fireball Sparky
Firecracker Sparky Mega Knight
Minions Firecracker Fireball Electro Wizard Sparky
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Sparky Mega Knight
Sparky
Fireball Firecracker Sparky Mega Knight

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