My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone
Zap
Firecracker Tombstone
Barbarian Barrel
Firecracker Tombstone Ice Wizard
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Ice Wizard
Fireball
Firecracker Tombstone Ice Wizard
Poison
Firecracker Tombstone Ice Wizard
Lightning
Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Poison The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Poison Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Tornado Ice Wizard Fireball Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Mega Knight
Tombstone
Fireball
Tornado The Log Mega Knight
Tornado
Fireball Firecracker Poison The Log Ice Wizard Mega Knight
Poison
Tornado The Log Mega Knight
The Log
Fireball Tornado Poison Mega Knight
Ice Wizard
Tornado
Mega Knight
Firecracker Fireball Tornado Poison The Log

Defense Synergies 4 18

Firecracker
The Log Tombstone Tornado Ice Wizard Mega Knight
Tombstone
Firecracker Fireball Poison Ice Wizard
Fireball
Tornado The Log Tombstone Ice Wizard Mega Knight
Tornado
Fireball Ice Wizard Firecracker Poison The Log Mega Knight
Poison
Tombstone Tornado The Log Ice Wizard Mega Knight
The Log
Firecracker Fireball Tornado Poison Ice Wizard Mega Knight
Ice Wizard
Tornado Firecracker Tombstone Fireball Poison The Log Mega Knight
Mega Knight
Firecracker Fireball Tornado Poison The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball The Log
Firecracker Tombstone The Log Ice Wizard Mega Knight
Tornado Mega Knight Tombstone Ice Wizard
Firecracker Tombstone Ice Wizard Mega Knight
Firecracker Tombstone Fireball Tornado Poison The Log Mega Knight
Fireball Tornado The Log Firecracker Ice Wizard Mega Knight
Tornado Firecracker Tombstone Fireball Poison Ice Wizard
Fireball Poison The Log Mega Knight
Tombstone Tornado Ice Wizard
Tornado Firecracker Ice Wizard Mega Knight
Poison Ice Wizard Firecracker Tombstone Fireball Tornado The Log Mega Knight
Firecracker Fireball Tornado Poison Ice Wizard
Tombstone Mega Knight Fireball The Log Ice Wizard
Fireball Mega Knight Firecracker Tombstone Tornado Poison The Log
Tombstone Mega Knight
Tornado Fireball The Log Mega Knight
Mega Knight Firecracker Tombstone Fireball Tornado Poison
Tombstone Fireball Mega Knight Firecracker Tornado The Log Ice Wizard
Tornado Poison The Log Firecracker Tombstone Fireball Ice Wizard Mega Knight
Tornado
Mega Knight Firecracker Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball
Fireball Poison Firecracker The Log Mega Knight
Tombstone Mega Knight The Log
Mega Knight Fireball Tornado The Log
Tombstone Mega Knight
Firecracker Fireball Poison Tornado Ice Wizard
Tombstone Fireball Ice Wizard
Mega Knight
Mega Knight Firecracker Tombstone Fireball Tornado Poison The Log
Tombstone
Mega Knight Tombstone
Mega Knight Fireball Tornado Poison The Log
Mega Knight Tombstone Fireball
Firecracker Fireball Mega Knight
Tombstone Firecracker Fireball Tornado Poison The Log
Poison Mega Knight Firecracker Fireball The Log Ice Wizard
Tombstone Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker The Log
Firecracker Fireball Poison Tornado The Log Ice Wizard
Fireball Poison The Log
Firecracker Fireball Poison The Log
Fireball Poison Firecracker The Log Mega Knight
Firecracker Fireball Poison Tornado Ice Wizard
Firecracker Tornado Poison The Log
Fireball Poison The Log Firecracker Tornado Ice Wizard
Fireball Poison The Log Firecracker Tornado
Fireball Tornado Poison
Firecracker Poison Fireball Tornado The Log
Fireball Poison Firecracker Tornado
Poison Firecracker Fireball The Log
Firecracker Fireball Poison
Firecracker Fireball Poison The Log
Firecracker Fireball Poison The Log
Firecracker Fireball Poison The Log Mega Knight
Fireball Tornado Poison
Firecracker Fireball Poison The Log Mega Knight
Firecracker Fireball Tornado Poison The Log Mega Knight
Fireball Poison The Log Mega Knight
Fireball Tornado Poison
Tornado The Log
Fireball Poison The Log
Firecracker Tornado Poison The Log Fireball Ice Wizard Mega Knight
Firecracker Fireball Poison The Log Tornado Ice Wizard
Fireball Tornado Poison The Log Mega Knight
Fireball Poison Firecracker Tornado The Log
Poison Firecracker Fireball Tornado Ice Wizard
Firecracker Fireball Poison
Fireball
Poison Fireball The Log Mega Knight
Firecracker Fireball Poison
Mega Knight
Firecracker Fireball Poison The Log
Tombstone Fireball
Fireball Poison Firecracker Tornado Ice Wizard
The Log Fireball
Fireball Poison Firecracker Mega Knight
The Log Firecracker Fireball Poison
Fireball Tornado Poison
Firecracker Mega Knight
Firecracker Fireball Tornado Poison The Log
Firecracker Fireball Tornado Poison
Poison Firecracker Fireball Tornado The Log Mega Knight
Fireball Firecracker Mega Knight

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