My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard
Fireball
Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Firecracker Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Valkyrie Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Goblin Barrel Mega Knight
Valkyrie
Hog Rider Goblin Barrel Firecracker Wizard Electro Wizard
Hog Rider
Firecracker Valkyrie Wizard Goblin Barrel Electro Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Goblin Barrel
Valkyrie Firecracker Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Goblin Barrel Electro Wizard

Defense Synergies 1 10

Firecracker
Valkyrie Skeleton Army Electro Wizard Mega Knight
Valkyrie
Firecracker Wizard Electro Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Valkyrie Wizard Skeleton Army Mega Knight
Mega Knight
Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Wizard
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard
Valkyrie Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Firecracker Wizard Mega Knight
Firecracker Wizard Electro Wizard
Skeleton Army Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Valkyrie Skeleton Army Electro Wizard
Mega Knight Firecracker Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie Wizard Firecracker Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Electro Wizard
Valkyrie Skeleton Army Mega Knight
Firecracker Wizard Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Firecracker Valkyrie Skeleton Army
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard Electro Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Electro Wizard Skeleton Army
Firecracker Wizard Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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