My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Minion Horde Skeleton Army Ram Rider
Zap
Firecracker Minion Horde Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Wizard Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Elite Barbarians Wizard Skeleton Army Ram Rider
Fireball
Firecracker Minion Horde Elite Barbarians Wizard Skeleton Army Ram Rider
Poison
Firecracker Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Ram Rider
Rocket
Minion Horde Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Minion Horde Wizard Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Skeleton Army Minion Horde

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Ram Rider Mega Knight
Minion Horde
Mega Knight
Elite Barbarians
Firecracker Wizard The Log Mega Knight
Wizard
Elite Barbarians Ram Rider Mega Knight
Skeleton Army
The Log
Elite Barbarians Ram Rider Mega Knight
Ram Rider
Firecracker Wizard The Log Mega Knight
Mega Knight
Minion Horde Firecracker Elite Barbarians Wizard The Log Ram Rider

Defense Synergies 1 12

Firecracker
The Log Skeleton Army Mega Knight
Minion Horde
The Log
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army
Firecracker Wizard The Log
The Log
Firecracker Minion Horde Elite Barbarians Wizard Skeleton Army Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Firecracker Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard The Log Ram Rider
Minion Horde Elite Barbarians Skeleton Army Firecracker The Log Ram Rider Mega Knight
Minion Horde Skeleton Army Ram Rider Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Firecracker Ram Rider Mega Knight
Firecracker Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Mega Knight
Minion Horde Ram Rider Firecracker Wizard
The Log Ram Rider Mega Knight
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Minion Horde Mega Knight
Minion Horde Skeleton Army Firecracker Wizard The Log Ram Rider Mega Knight
Minion Horde Firecracker Wizard Ram Rider
Minion Horde Skeleton Army Mega Knight Elite Barbarians Wizard The Log Ram Rider
Wizard Skeleton Army Mega Knight Firecracker Minion Horde The Log
Elite Barbarians Skeleton Army Minion Horde Ram Rider Mega Knight
Minion Horde Skeleton Army Elite Barbarians The Log Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Firecracker Elite Barbarians Skeleton Army
Mega Knight Firecracker Minion Horde Elite Barbarians Wizard Skeleton Army The Log Ram Rider
Wizard The Log Firecracker Ram Rider Mega Knight
Elite Barbarians Ram Rider
Wizard Skeleton Army Mega Knight Firecracker Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Firecracker Elite Barbarians Wizard The Log Mega Knight
Skeleton Army Mega Knight Minion Horde Elite Barbarians The Log Ram Rider
Skeleton Army Mega Knight Minion Horde Elite Barbarians The Log Ram Rider
Minion Horde Elite Barbarians Skeleton Army Ram Rider Mega Knight
Firecracker Wizard Minion Horde Ram Rider
Skeleton Army Minion Horde Elite Barbarians Ram Rider
Mega Knight Minion Horde Elite Barbarians Skeleton Army
Minion Horde Mega Knight Firecracker Elite Barbarians Skeleton Army The Log
Minion Horde Skeleton Army
Mega Knight Minion Horde Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Minion Horde Wizard Ram Rider
Wizard Firecracker Minion Horde Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Minion Horde The Log
Mega Knight Firecracker Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde The Log
Firecracker The Log Ram Rider
Minion Horde The Log
Firecracker The Log
Wizard Firecracker Minion Horde The Log Mega Knight
Firecracker Wizard Minion Horde Ram Rider
Firecracker Minion Horde Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Minion Horde Elite Barbarians
Firecracker Minion Horde Wizard The Log Ram Rider
Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker Minion Horde
Firecracker Elite Barbarians The Log
Firecracker Minion Horde Wizard The Log
Firecracker Minion Horde Wizard The Log Mega Knight
Minion Horde
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
Firecracker The Log Wizard Mega Knight
Minion Horde
Firecracker The Log Wizard Ram Rider
Wizard The Log Ram Rider Mega Knight
Firecracker The Log
Elite Barbarians Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard The Log
Minion Horde Skeleton Army
Firecracker Wizard Ram Rider
The Log
Firecracker Minion Horde Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Minion Horde Elite Barbarians Mega Knight
Firecracker Minion Horde Elite Barbarians The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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