My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Tombstone Goblin Barrel Skeleton Army
Zap
Firecracker Tombstone Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Tombstone Goblin Barrel Skeleton Army
The Log
Firecracker Tombstone Goblin Barrel Skeleton Army
Earthquake
Firecracker Tombstone Goblin Barrel Skeleton Army
Arrows
Firecracker Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Mother Witch
Fireball
Firecracker Tombstone Goblin Barrel Skeleton Army Mother Witch
Poison
Firecracker Tombstone Skeleton Army Mother Witch
Lightning
Tombstone Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tombstone Goblin Barrel Skeleton Army Fireball Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tombstone Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Mother Witch Mega Knight
Firecracker
Zap Goblin Barrel Mega Knight
Tombstone
Fireball
Zap Mega Knight
Goblin Barrel
Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mother Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Fireball Goblin Barrel Mother Witch

Defense Synergies 2 11

Zap
Fireball Mega Knight Firecracker Tombstone Skeleton Army Mother Witch
Firecracker
Zap Tombstone Skeleton Army Mega Knight
Tombstone
Zap Firecracker Fireball Mother Witch
Fireball
Zap Tombstone Mega Knight
Goblin Barrel
Skeleton Army
Zap Firecracker
Mother Witch
Zap Tombstone Mega Knight
Mega Knight
Zap Firecracker Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Fireball
Skeleton Army Zap Firecracker Tombstone Mega Knight
Skeleton Army Mega Knight Tombstone
Skeleton Army Firecracker Tombstone Mega Knight
Firecracker Tombstone Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Firecracker Mother Witch Mega Knight
Zap Firecracker Tombstone Fireball
Zap Fireball Mega Knight
Tombstone Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Mother Witch Zap Firecracker Tombstone Fireball Mega Knight
Zap Firecracker Fireball
Tombstone Skeleton Army Mega Knight Zap Fireball
Fireball Skeleton Army Mega Knight Zap Firecracker Tombstone
Skeleton Army Tombstone Mega Knight
Skeleton Army Zap Fireball Mega Knight
Mega Knight Firecracker Tombstone Fireball Skeleton Army
Tombstone Fireball Mega Knight Zap Firecracker Skeleton Army
Zap Firecracker Tombstone Fireball Mother Witch Mega Knight
Skeleton Army Mega Knight Firecracker Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tombstone Fireball
Fireball Zap Firecracker Mega Knight
Tombstone Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap Fireball
Tombstone Skeleton Army Mega Knight
Firecracker Fireball Mother Witch Zap
Skeleton Army Tombstone Fireball
Mega Knight Skeleton Army
Zap Mega Knight Firecracker Tombstone Fireball Skeleton Army
Tombstone Skeleton Army
Mega Knight Tombstone
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Tombstone Fireball
Firecracker Fireball Skeleton Army Mega Knight
Tombstone Skeleton Army Zap Firecracker Fireball
Mega Knight Zap Firecracker Fireball Mother Witch
Zap Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Mother Witch Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Mother Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Mother Witch Fireball Mega Knight
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Mother Witch
Zap Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Tombstone Fireball Skeleton Army
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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