My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch
Fireball
Cannon Firecracker Witch
Poison
Cannon Firecracker Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Freeze Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Freeze Witch Mega Knight
Arrows
Zap Freeze Mega Knight
Cannon
Firecracker
Zap Mega Knight
Freeze
Zap Arrows
Witch
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Witch
Golden Knight

Defense Synergies 3 12

Zap
Cannon Mega Knight Arrows Firecracker Witch Golden Knight
Arrows
Mega Knight Zap Cannon Golden Knight
Cannon
Zap Arrows Firecracker Witch
Firecracker
Zap Cannon Mega Knight Golden Knight
Freeze
Mega Knight
Witch
Zap Cannon Mega Knight
Mega Knight
Zap Arrows Firecracker Freeze Witch
Golden Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Golden Knight
Zap Cannon Firecracker Witch Mega Knight
Cannon Witch Mega Knight Freeze
Cannon Witch Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Freeze Zap Cannon Firecracker Mega Knight
Zap Arrows Cannon Firecracker Freeze Witch
Zap Arrows Cannon Mega Knight Golden Knight
Cannon Witch
Cannon Firecracker Mega Knight
Witch Zap Arrows Cannon Firecracker Freeze Mega Knight
Arrows Zap Firecracker Witch
Cannon Mega Knight Zap Freeze Witch
Mega Knight Zap Arrows Cannon Firecracker Freeze Witch Golden Knight
Cannon Mega Knight
Zap Cannon Freeze Mega Knight
Mega Knight Arrows Cannon Firecracker Witch
Arrows Cannon Mega Knight Zap Firecracker Witch Golden Knight
Zap Arrows Freeze Witch Cannon Firecracker Mega Knight
Cannon
Mega Knight Arrows Cannon Firecracker Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Arrows Firecracker Mega Knight
Mega Knight Zap Witch Golden Knight
Mega Knight Zap
Cannon Witch Mega Knight
Arrows Firecracker Zap Freeze Witch
Witch
Mega Knight
Zap Freeze Mega Knight Firecracker Witch
Witch Cannon
Mega Knight Witch Golden Knight
Mega Knight Zap Arrows
Mega Knight Cannon Witch Golden Knight
Cannon Firecracker Witch Mega Knight
Witch Zap Firecracker Freeze Golden Knight
Arrows Mega Knight Zap Cannon Firecracker Freeze Witch Golden Knight
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Golden Knight
Arrows Firecracker Zap Golden Knight
Arrows
Arrows Firecracker Freeze
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Freeze Witch
Arrows Firecracker Witch
Arrows Zap Firecracker Freeze
Arrows Zap Firecracker Golden Knight
Firecracker Zap Arrows Golden Knight
Zap Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker Freeze
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Golden Knight
Arrows Firecracker Mega Knight
Arrows Freeze
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Witch Mega Knight Golden Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Freeze Witch Mega Knight
Witch
Arrows Firecracker Zap Witch Golden Knight
Zap Arrows Witch Mega Knight Golden Knight
Zap Arrows Firecracker Golden Knight
Zap Arrows Firecracker Witch
Zap Firecracker Freeze Witch
Zap Arrows Mega Knight
Zap Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Zap Freeze Witch
Zap Arrows Firecracker Witch
Freeze
Arrows
Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Freeze Witch Golden Knight
Firecracker Zap Witch
Zap Firecracker Freeze Witch Mega Knight Golden Knight
Firecracker Mega Knight

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