My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Royal Ghost Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Night Witch
Giant Snowball
Barbarians Three Musketeers Night Witch
Zap
Three Musketeers Night Witch
Barbarian Barrel
Barbarians Three Musketeers Royal Ghost Magic Archer Night Witch
The Log
Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Night Witch
Royal Delivery
Barbarians Three Musketeers Royal Ghost Magic Archer Night Witch
Fireball
Barbarians Three Musketeers Magic Archer Night Witch
Poison
Barbarians Three Musketeers Magic Archer Night Witch
Lightning
Three Musketeers Magic Archer Night Witch
Rocket
Barbarians Three Musketeers Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Royal Ghost Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Poison Magic Archer Night Witch Barbarians Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Poison Magic Archer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Three Musketeers Poison Royal Ghost Magic Archer Night Witch Mega Knight
Barbarians
Three Musketeers
Zap Royal Ghost
Poison
Zap Royal Ghost Night Witch Mega Knight
Royal Ghost
Zap Three Musketeers Poison Magic Archer Mega Knight
Magic Archer
Zap Royal Ghost Mega Knight
Night Witch
Zap Poison Mega Knight
Mega Knight
Zap Poison Royal Ghost Magic Archer Night Witch

Defense Synergies 1 11

Zap
Mega Knight Barbarians Three Musketeers Poison Royal Ghost Magic Archer Night Witch
Barbarians
Zap
Three Musketeers
Zap
Poison
Zap Mega Knight
Royal Ghost
Zap Mega Knight
Magic Archer
Zap Night Witch Mega Knight
Night Witch
Zap Magic Archer Mega Knight
Mega Knight
Zap Poison Royal Ghost Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Barbarians Zap Three Musketeers Night Witch Mega Knight
Barbarians Three Musketeers Mega Knight Night Witch
Barbarians Three Musketeers Night Witch Mega Knight
Barbarians Poison Mega Knight
Zap Royal Ghost Magic Archer Night Witch Mega Knight
Three Musketeers Zap Poison Magic Archer Night Witch
Zap Barbarians Poison Magic Archer Mega Knight
Barbarians Three Musketeers Night Witch
Barbarians Royal Ghost Night Witch Mega Knight
Barbarians Poison Zap Royal Ghost Magic Archer Night Witch Mega Knight
Three Musketeers Zap Poison Magic Archer Night Witch
Barbarians Night Witch Mega Knight Zap Three Musketeers
Three Musketeers Mega Knight Zap Barbarians Poison Royal Ghost Magic Archer Night Witch
Barbarians Three Musketeers Mega Knight
Barbarians Zap Three Musketeers Mega Knight
Barbarians Three Musketeers Mega Knight Poison Night Witch
Mega Knight Zap Barbarians Three Musketeers Royal Ghost Magic Archer Night Witch
Zap Poison Barbarians Royal Ghost Magic Archer Mega Knight
Barbarians Three Musketeers
Royal Ghost Mega Knight Barbarians Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Royal Ghost
Poison Zap Royal Ghost Magic Archer Mega Knight
Barbarians Mega Knight Zap
Mega Knight Zap Barbarians Night Witch
Barbarians Three Musketeers Night Witch Mega Knight
Poison Zap Three Musketeers Magic Archer
Barbarians Night Witch
Mega Knight Barbarians
Zap Mega Knight Barbarians Poison Magic Archer
Barbarians Three Musketeers
Mega Knight Barbarians
Mega Knight Zap Barbarians Poison
Barbarians Mega Knight Three Musketeers Night Witch
Barbarians Three Musketeers Magic Archer Mega Knight
Barbarians Zap Three Musketeers Poison Magic Archer Night Witch
Poison Mega Knight Zap Barbarians Royal Ghost Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost
Poison Zap Royal Ghost Magic Archer
Poison Magic Archer
Barbarians Poison
Poison Zap Magic Archer Mega Knight
Poison Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Three Musketeers Poison Night Witch
Poison Zap Magic Archer
Poison Zap Magic Archer
Poison Three Musketeers Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Three Musketeers Poison Magic Archer
Magic Archer Three Musketeers Poison Mega Knight
Three Musketeers Poison
Night Witch
Zap Three Musketeers Poison Magic Archer Mega Knight
Zap Poison Magic Archer Mega Knight
Poison Magic Archer Night Witch Mega Knight
Poison
Zap Barbarians Poison
Zap Poison Magic Archer Mega Knight
Poison Zap Royal Ghost Magic Archer
Zap Poison Magic Archer Mega Knight
Poison Zap Magic Archer
Poison Zap Magic Archer Night Witch
Zap Poison
Night Witch
Poison Zap Magic Archer Night Witch Mega Knight
Zap Poison Magic Archer
Mega Knight
Poison Magic Archer
Zap Barbarians Magic Archer Night Witch
Poison Zap Three Musketeers Magic Archer
Poison Three Musketeers Magic Archer Mega Knight
Zap Poison Magic Archer
Zap Poison
Three Musketeers Mega Knight
Zap Poison Magic Archer
Zap Poison Magic Archer
Poison Zap Royal Ghost Magic Archer Mega Knight
Mega Knight
Poison

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