My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Inferno Dragon
Giant Snowball
Cannon Guards Inferno Dragon
Zap
Cannon Guards Inferno Dragon
Barbarian Barrel
Ice Spirit Cannon Wizard Guards Giant Skeleton
The Log
Ice Spirit Cannon Guards Giant Skeleton
Earthquake
Cannon Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Wizard Guards Giant Skeleton Inferno Dragon
Fireball
Cannon Wizard Inferno Dragon
Poison
Cannon Wizard Guards
Lightning
Cannon Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Guards Inferno Dragon Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Guards Giant Skeleton Inferno Dragon Mega Knight
Arrows
Giant Skeleton Mega Knight
Cannon
Wizard
Giant Skeleton Mega Knight
Guards
Ice Spirit
Giant Skeleton
Ice Spirit Arrows Wizard
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Arrows Wizard

Defense Synergies 1 16

Ice Spirit
Cannon Wizard Guards Giant Skeleton Inferno Dragon Mega Knight
Arrows
Mega Knight Cannon Giant Skeleton
Cannon
Ice Spirit Arrows Wizard Guards Inferno Dragon
Wizard
Ice Spirit Cannon Guards Giant Skeleton Mega Knight
Guards
Ice Spirit Cannon Wizard Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Wizard Guards
Inferno Dragon
Ice Spirit Cannon Mega Knight
Mega Knight
Arrows Ice Spirit Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Inferno Dragon Ice Spirit Cannon Mega Knight
Cannon Mega Knight Giant Skeleton Inferno Dragon
Cannon Inferno Dragon Guards Mega Knight
Arrows Giant Skeleton Mega Knight
Arrows Cannon Guards Mega Knight
Inferno Dragon Ice Spirit Arrows Cannon Wizard
Arrows Cannon Giant Skeleton Mega Knight
Cannon Inferno Dragon
Guards Ice Spirit Cannon Giant Skeleton Mega Knight
Guards Arrows Cannon Wizard Giant Skeleton Mega Knight
Arrows Inferno Dragon Wizard
Cannon Mega Knight Ice Spirit Wizard Guards Giant Skeleton
Wizard Mega Knight Ice Spirit Arrows Cannon Guards
Inferno Dragon Cannon Mega Knight
Ice Spirit Cannon Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Cannon
Ice Spirit Arrows Cannon Mega Knight Wizard Guards
Arrows Wizard Ice Spirit Cannon Guards Giant Skeleton Inferno Dragon Mega Knight
Cannon Inferno Dragon
Wizard Mega Knight Arrows Cannon Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Skeleton
Arrows Wizard Inferno Dragon Mega Knight
Guards Giant Skeleton Mega Knight Ice Spirit
Guards Giant Skeleton Mega Knight
Giant Skeleton Cannon Guards Inferno Dragon Mega Knight
Arrows Wizard Ice Spirit
Guards Giant Skeleton
Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Mega Knight Ice Spirit Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Mega Knight Guards Giant Skeleton
Mega Knight Arrows Guards Giant Skeleton
Giant Skeleton Mega Knight Cannon Wizard Guards
Wizard Cannon Mega Knight
Guards Ice Spirit Giant Skeleton Inferno Dragon
Arrows Mega Knight Cannon Wizard Giant Skeleton Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Guards Giant Skeleton
Wizard Arrows Mega Knight
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Guards
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Giant Skeleton Mega Knight
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard Mega Knight
Inferno Dragon
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Ice Spirit Wizard Guards
Arrows Wizard Mega Knight
Ice Spirit Arrows
Giant Skeleton Mega Knight
Arrows Wizard
Ice Spirit Guards
Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows Giant Skeleton
Mega Knight
Ice Spirit Guards Giant Skeleton
Giant Skeleton Mega Knight
Inferno Dragon
Wizard Mega Knight

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