My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Inferno Dragon Skeleton King
Giant Snowball
Goblin Gang Inferno Dragon Skeleton King
Zap
Goblin Gang Bandit Inferno Dragon Skeleton King
Barbarian Barrel
Goblin Gang Bandit Electro Wizard Skeleton King
The Log
Goblin Gang Bandit Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Goblin Gang Bandit Electro Wizard Inferno Dragon Skeleton King
Fireball
Goblin Gang Bandit Electro Wizard Inferno Dragon Skeleton King
Poison
Goblin Gang Electro Wizard Skeleton King
Lightning
Bandit Electro Wizard Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Fireball Electro Wizard Inferno Dragon Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bandit Skeleton King
Fireball
The Log Electro Wizard Mega Knight Skeleton King
The Log
Fireball Bandit Mega Knight
Bandit
Goblin Gang The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball The Log Bandit Electro Wizard
Skeleton King
Goblin Gang Fireball

Defense Synergies 1 17

Goblin Gang
The Log Bandit Electro Wizard Inferno Dragon
Fireball
The Log Bandit Electro Wizard Mega Knight
The Log
Fireball Goblin Gang Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Goblin Gang Fireball The Log Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Fireball The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Electro Wizard Mega Knight Skeleton King
Mega Knight
Fireball The Log Bandit Electro Wizard Inferno Dragon
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Inferno Dragon Goblin Gang The Log Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight Skeleton King
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Fireball
Fireball The Log Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Gang Skeleton King
Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Fireball The Log Bandit Mega Knight Skeleton King
Inferno Dragon Goblin Gang Fireball Electro Wizard
Mega Knight Goblin Gang Fireball The Log Bandit Electro Wizard
Fireball Mega Knight Goblin Gang The Log Electro Wizard Skeleton King
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight Skeleton King
Goblin Gang Fireball The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Goblin Gang The Log Bandit Electro Wizard
The Log Fireball Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Goblin Gang The Log Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight The Log Electro Wizard
Goblin Gang Mega Knight Fireball The Log Bandit Electro Wizard
Goblin Gang Bandit Inferno Dragon Mega Knight
Fireball Goblin Gang Electro Wizard
Goblin Gang Fireball Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Fireball The Log Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Fireball The Log Electro Wizard
Mega Knight Goblin Gang Fireball Bandit Skeleton King
Fireball Mega Knight
Goblin Gang Electro Wizard Fireball The Log Inferno Dragon Skeleton King
Mega Knight Fireball The Log Electro Wizard Inferno Dragon Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log Bandit
Goblin Gang Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit Mega Knight
Fireball
Fireball The Log Bandit Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit Mega Knight
Fireball The Log Bandit
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Goblin Gang Fireball Bandit
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard Mega Knight
The Log Fireball Skeleton King
Fireball
Mega Knight
Goblin Gang Fireball The Log Electro Wizard Skeleton King
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard Mega Knight
Inferno Dragon
Fireball Mega Knight

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