My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Goblin Demolisher Goblin Giant Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Demolisher
Giant Snowball
Bats
Zap
Bats Firecracker Goblin Giant
Barbarian Barrel
Firecracker Elixir Golem Electro Wizard
The Log
Firecracker Elixir Golem Goblin Demolisher
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Goblin Demolisher Electro Wizard
Fireball
Firecracker Elixir Golem Electro Wizard
Poison
Bats Firecracker Elixir Golem Electro Wizard
Lightning
Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Goblin Demolisher Electro Wizard Goblinstein Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Elixir Golem Goblin Demolisher

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Goblin Demolisher Goblin Giant
Firecracker
Elixir Golem Bats Goblin Giant Mega Knight
Elixir Golem
Firecracker Bats Goblin Demolisher
Goblin Demolisher
Goblin Giant Bats Elixir Golem
Goblin Giant
Goblin Demolisher Bats Firecracker Electro Wizard
Electro Wizard
Goblin Giant Mega Knight
Mega Knight
Bats Firecracker Electro Wizard
Goblinstein

Defense Synergies 0 9

Bats
Firecracker Goblin Demolisher Goblin Giant Electro Wizard Mega Knight
Firecracker
Bats Electro Wizard Mega Knight
Elixir Golem
Goblin Demolisher
Bats
Goblin Giant
Bats Electro Wizard
Electro Wizard
Bats Firecracker Goblin Giant Mega Knight
Mega Knight
Bats Firecracker Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher Goblin Giant Electro Wizard
Bats Firecracker Electro Wizard Mega Knight
Mega Knight Bats Electro Wizard
Bats Firecracker Electro Wizard Mega Knight
Firecracker Goblin Demolisher Mega Knight
Bats Firecracker Goblin Demolisher Electro Wizard Mega Knight
Bats Electro Wizard Firecracker
Goblin Giant Electro Wizard Mega Knight
Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Goblin Demolisher Goblin Giant Mega Knight
Bats Firecracker Electro Wizard
Mega Knight Bats Electro Wizard
Mega Knight Bats Firecracker Goblin Demolisher Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bats Firecracker Electro Wizard
Mega Knight Bats Firecracker Goblin Demolisher Electro Wizard
Bats Firecracker Goblin Demolisher Electro Wizard Mega Knight
Electro Wizard
Goblin Demolisher Mega Knight Bats Firecracker Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Mega Knight
Mega Knight Bats Goblin Giant Electro Wizard
Mega Knight Bats Goblin Giant Electro Wizard
Goblin Giant Mega Knight
Firecracker Bats Goblin Demolisher Goblin Giant Electro Wizard
Bats Goblin Giant Electro Wizard
Mega Knight Goblin Giant
Electro Wizard Mega Knight Bats Firecracker
Goblin Giant
Mega Knight Bats
Mega Knight Goblin Giant Electro Wizard
Mega Knight Goblin Giant
Firecracker Goblin Demolisher Mega Knight
Electro Wizard Bats Firecracker Goblin Giant
Bats Mega Knight Firecracker Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Goblin Giant
Firecracker
Firecracker Goblin Demolisher Mega Knight
Firecracker Bats Goblin Giant
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker
Bats Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Mega Knight
Bats
Firecracker Goblin Demolisher Electro Wizard Mega Knight
Firecracker Goblin Demolisher Mega Knight
Mega Knight
Firecracker Goblin Demolisher Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bats
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Goblin Giant Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: