My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Hut Goblin Barrel Skeleton Army Witch
Zap
Goblin Hut Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Goblin Hut Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Goblin Hut Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Goblin Hut Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Goblin Hut Goblin Barrel Skeleton Army Witch Electro Wizard
Fireball
Goblin Hut Goblin Barrel Skeleton Army Witch Electro Wizard
Poison
Goblin Hut Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Goblin Hut Witch Electro Wizard
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fireball Valkyrie Electro Wizard Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Fireball Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Mega Knight
Valkyrie
Goblin Barrel Goblin Hut Witch Electro Wizard
Goblin Hut
Valkyrie Goblin Barrel Mega Knight
Goblin Barrel
Valkyrie Goblin Hut Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Valkyrie Mega Knight
Electro Wizard
Fireball Valkyrie Mega Knight
Mega Knight
Fireball Goblin Hut Goblin Barrel Witch Electro Wizard

Defense Synergies 0 13

Fireball
Valkyrie Goblin Hut Electro Wizard Mega Knight
Valkyrie
Fireball Goblin Hut Witch Electro Wizard
Goblin Hut
Fireball Valkyrie Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Goblin Hut Electro Wizard
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Goblin Hut Skeleton Army Witch Mega Knight
Mega Knight
Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Electro Wizard
Skeleton Army Valkyrie Goblin Hut Witch Electro Wizard Mega Knight
Goblin Hut Skeleton Army Witch Mega Knight Valkyrie Electro Wizard
Goblin Hut Skeleton Army Witch Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Valkyrie Electro Wizard Mega Knight
Electro Wizard Fireball Goblin Hut Witch
Fireball Valkyrie Electro Wizard Mega Knight
Witch Goblin Hut Skeleton Army
Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Fireball Goblin Hut Mega Knight
Fireball Goblin Hut Witch Electro Wizard
Goblin Hut Skeleton Army Mega Knight Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Skeleton Army Mega Knight Goblin Hut Witch Electro Wizard
Skeleton Army Goblin Hut Electro Wizard Mega Knight
Skeleton Army Fireball Goblin Hut Electro Wizard Mega Knight
Mega Knight Fireball Valkyrie Goblin Hut Skeleton Army Witch Electro Wizard
Fireball Valkyrie Mega Knight Goblin Hut Skeleton Army Witch Electro Wizard
Valkyrie Witch Fireball Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Valkyrie Skeleton Army Mega Knight Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball Goblin Hut Witch Electro Wizard
Fireball Electro Wizard Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Goblin Hut Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Fireball Electro Wizard
Valkyrie Goblin Hut Skeleton Army Witch Mega Knight
Fireball Goblin Hut Witch Electro Wizard
Skeleton Army Fireball Valkyrie Goblin Hut Witch Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Fireball Valkyrie Goblin Hut Skeleton Army Witch
Witch Goblin Hut Skeleton Army
Mega Knight Valkyrie Goblin Hut Witch
Skeleton Army Mega Knight Fireball Valkyrie Electro Wizard
Skeleton Army Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch Mega Knight
Goblin Hut Skeleton Army Witch Electro Wizard Fireball Valkyrie
Valkyrie Mega Knight Fireball Goblin Hut Witch Electro Wizard
Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball Goblin Hut
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Witch
Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Witch
Fireball Goblin Hut Mega Knight
Fireball
Fireball Electro Wizard Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch Electro Wizard
Fireball Witch Mega Knight
Fireball
Fireball Witch Electro Wizard
Electro Wizard Fireball Goblin Hut Witch
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Fireball Goblin Hut Skeleton Army Witch
Fireball Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Mega Knight
Fireball
Fireball
Mega Knight
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight
Fireball Mega Knight

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