My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblin Hut Witch Little Prince
Zap
Goblin Hut Witch Prince Little Prince
Barbarian Barrel
Goblin Hut Witch Little Prince
The Log
Goblin Hut Witch Prince Little Prince
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch Little Prince
Royal Delivery
Goblin Hut Witch Prince Little Prince
Fireball
Goblin Hut Witch Little Prince
Poison
Goblin Hut Witch Little Prince
Lightning
Goblin Hut Witch Prince Little Prince
Rocket
Goblin Hut Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Little Prince Goblin Hut Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Little Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Prince Mega Knight
Goblin Hut
Mirror Prince The Log Mega Knight
Mirror
Arrows The Log Goblin Hut
Witch
Prince Mega Knight
Prince
Mega Knight Arrows Goblin Hut Witch The Log Little Prince
The Log
Mirror Goblin Hut Prince Mega Knight Little Prince
Mega Knight
Prince Arrows Goblin Hut Witch The Log
Little Prince
Prince The Log

Defense Synergies 3 11

Arrows
Mirror Mega Knight Goblin Hut Prince Little Prince
Goblin Hut
Arrows Mirror
Mirror
Arrows Goblin Hut The Log Mega Knight
Witch
Prince The Log Mega Knight
Prince
The Log Arrows Witch
The Log
Prince Mirror Witch Mega Knight Little Prince
Mega Knight
Arrows Mirror Witch The Log
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log
Goblin Hut Witch Prince The Log Mega Knight
Goblin Hut Witch Prince Mega Knight
Goblin Hut Witch Prince Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Hut Witch Little Prince
Arrows The Log Mega Knight
Witch Goblin Hut Prince
Prince Mega Knight Little Prince
Witch Arrows Goblin Hut The Log Mega Knight
Arrows Goblin Hut Witch
Goblin Hut Prince Mega Knight Witch The Log
Mega Knight Arrows Goblin Hut Witch Prince The Log
Goblin Hut Prince Mega Knight
Goblin Hut Prince The Log Mega Knight
Mega Knight Arrows Goblin Hut Witch Prince
Arrows Mega Knight Goblin Hut Witch Prince The Log Little Prince
Arrows Witch The Log Goblin Hut Mega Knight Little Prince
Goblin Hut Prince
Mega Knight Arrows Witch Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch Prince
Arrows Prince The Log Mega Knight
Mega Knight Goblin Hut Witch Prince The Log
Prince Mega Knight The Log
Goblin Hut Witch Prince Mega Knight
Arrows Goblin Hut Witch
Prince Goblin Hut Witch
Mega Knight Prince
Mega Knight Goblin Hut Witch Prince The Log
Witch Goblin Hut
Mega Knight Goblin Hut Witch Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Witch
Witch Mega Knight
Goblin Hut Witch Prince The Log Little Prince
Arrows Mega Knight Goblin Hut Witch The Log
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Hut The Log
Arrows Prince The Log
Arrows The Log Mega Knight
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Prince
Arrows Prince The Log
Arrows
Goblin Hut The Log
Arrows
Arrows Goblin Hut Prince The Log
Arrows Goblin Hut Witch The Log
Arrows Goblin Hut The Log Mega Knight
Arrows
Arrows Prince The Log Mega Knight
Arrows Witch The Log Mega Knight Little Prince
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows The Log Witch Mega Knight Little Prince
Witch
Arrows The Log Witch
Arrows Witch Prince The Log Mega Knight
Arrows The Log
Arrows Witch Little Prince
Goblin Hut Witch
Arrows The Log Mega Knight
Arrows
Prince Mega Knight
Arrows The Log
Goblin Hut Witch Prince
Arrows Witch
Arrows The Log
Prince Mega Knight
Arrows The Log
Arrows
Prince Mega Knight
Witch The Log
Witch
Witch Prince The Log Mega Knight Little Prince
Prince
Mega Knight

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