My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Goblin Cage Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Tombstone Graveyard
Zap
Bats Tombstone Graveyard
Barbarian Barrel
Tombstone Goblin Cage Wizard Graveyard
The Log
Tombstone Goblin Cage Graveyard
Earthquake
Tombstone Goblin Cage Graveyard
Arrows
Bats Tombstone Graveyard
Royal Delivery
Bats Goblin Cage Wizard Graveyard
Fireball
Tombstone Goblin Cage Wizard
Poison
Bats Tombstone Goblin Cage Wizard Graveyard
Lightning
Tombstone Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Tombstone Goblin Cage Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Cage Barbarian Barrel Graveyard
Arrows
Graveyard Mega Knight
Tombstone
Goblin Cage
Bats Barbarian Barrel Graveyard
Wizard
Mega Knight
Barbarian Barrel
Graveyard Bats Goblin Cage Mega Knight
Graveyard
Arrows Barbarian Barrel Bats Goblin Cage Mega Knight
Mega Knight
Bats Arrows Wizard Barbarian Barrel Graveyard

Defense Synergies 1 12

Bats
Goblin Cage Barbarian Barrel Mega Knight
Arrows
Mega Knight Tombstone Barbarian Barrel
Tombstone
Arrows Wizard Barbarian Barrel
Goblin Cage
Bats Wizard Barbarian Barrel
Wizard
Tombstone Goblin Cage Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Arrows Tombstone Goblin Cage Wizard Mega Knight
Graveyard
Mega Knight
Arrows Bats Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Cage Wizard Barbarian Barrel
Bats Tombstone Goblin Cage Mega Knight
Goblin Cage Mega Knight Bats Tombstone
Goblin Cage Bats Tombstone Mega Knight
Arrows Tombstone Goblin Cage Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Bats Mega Knight
Bats Arrows Tombstone Goblin Cage Wizard
Arrows Goblin Cage Barbarian Barrel Mega Knight
Tombstone Goblin Cage
Barbarian Barrel Mega Knight
Bats Arrows Tombstone Wizard Barbarian Barrel Mega Knight
Arrows Bats Wizard
Tombstone Goblin Cage Mega Knight Bats Wizard
Wizard Mega Knight Bats Arrows Tombstone Goblin Cage Barbarian Barrel
Tombstone Goblin Cage Mega Knight
Goblin Cage Mega Knight
Wizard Mega Knight Bats Arrows Tombstone Goblin Cage
Arrows Tombstone Goblin Cage Mega Knight Bats Wizard Barbarian Barrel
Arrows Goblin Cage Wizard Barbarian Barrel Bats Tombstone Mega Knight
Goblin Cage
Wizard Mega Knight Bats Arrows Barbarian Barrel
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Goblin Cage Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Tombstone Mega Knight Bats Goblin Cage
Mega Knight Bats Goblin Cage Barbarian Barrel
Tombstone Goblin Cage Mega Knight
Arrows Wizard Bats
Bats Tombstone Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Bats Tombstone Barbarian Barrel
Tombstone Goblin Cage
Mega Knight Bats Tombstone Goblin Cage
Mega Knight Arrows Goblin Cage
Mega Knight Tombstone Goblin Cage Wizard
Wizard Goblin Cage Mega Knight
Tombstone Bats Goblin Cage Barbarian Barrel
Bats Arrows Mega Knight Goblin Cage Wizard Barbarian Barrel
Arrows Tombstone Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Wizard Arrows Barbarian Barrel Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard
Bats
Arrows Wizard Barbarian Barrel
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bats
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel
Arrows Wizard Mega Knight
Arrows Barbarian Barrel
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Tombstone Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats
Bats
Barbarian Barrel Mega Knight
Wizard Mega Knight

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