My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Goblin Demolisher Royal Ghost Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Goblin Cage Royal Hogs Royal Ghost
The Log
Goblin Cage Goblin Demolisher Royal Hogs
Earthquake
Goblin Cage Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Goblin Cage Goblin Demolisher Royal Hogs Royal Ghost
Fireball
Goblin Cage Royal Hogs
Poison
Bats Goblin Cage Royal Hogs
Lightning
Goblin Cage Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Ghost Goblin Cage Goblin Demolisher Royal Hogs Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Royal Ghost Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Cage Goblin Demolisher Royal Hogs
Arrows
Royal Hogs Mega Knight
Goblin Cage
Bats Royal Hogs Royal Ghost
Goblin Demolisher
Bats Royal Ghost
Royal Hogs
Arrows Bats Goblin Cage Mega Knight
Royal Ghost
Goblin Cage Goblin Demolisher Mega Knight
Mega Knight
Bats Arrows Royal Hogs Royal Ghost
Goblinstein

Defense Synergies 2 4

Bats
Goblin Cage Goblin Demolisher Mega Knight
Arrows
Mega Knight
Goblin Cage
Goblin Demolisher Bats
Goblin Demolisher
Goblin Cage Bats
Royal Hogs
Royal Ghost
Mega Knight
Mega Knight
Arrows Bats Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Demolisher
Bats Goblin Cage Mega Knight
Goblin Cage Mega Knight Bats
Goblin Cage Bats Mega Knight
Arrows Goblin Cage Goblin Demolisher Mega Knight
Arrows Bats Goblin Demolisher Royal Ghost Mega Knight
Bats Arrows Goblin Cage
Arrows Goblin Cage Mega Knight
Goblin Cage
Royal Ghost Mega Knight
Bats Arrows Goblin Demolisher Royal Ghost Mega Knight
Arrows Bats
Goblin Cage Mega Knight Bats
Mega Knight Bats Arrows Goblin Cage Goblin Demolisher Royal Ghost
Goblin Cage Mega Knight
Goblin Cage Mega Knight
Mega Knight Bats Arrows Goblin Cage
Arrows Goblin Cage Mega Knight Bats Goblin Demolisher Royal Ghost
Arrows Goblin Cage Bats Goblin Demolisher Royal Ghost Mega Knight
Goblin Cage
Goblin Demolisher Royal Ghost Mega Knight Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Royal Ghost
Arrows Royal Ghost Mega Knight
Mega Knight Bats Goblin Cage
Mega Knight Bats Goblin Cage
Goblin Cage Mega Knight
Arrows Bats Goblin Demolisher
Bats Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Bats
Goblin Cage
Mega Knight Bats Goblin Cage
Mega Knight Arrows Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Goblin Demolisher Mega Knight
Bats Goblin Cage
Bats Arrows Mega Knight Goblin Cage Royal Ghost
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Arrows Goblin Demolisher Mega Knight
Arrows Bats
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher Mega Knight
Arrows
Bats
Arrows Goblin Demolisher Mega Knight
Arrows Goblin Demolisher Mega Knight
Mega Knight
Arrows
Arrows
Arrows Goblin Demolisher Mega Knight
Arrows Royal Ghost
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Royal Ghost Mega Knight
Mega Knight

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