My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Drill
Giant Snowball
Hog Rider Zappies Goblin Drill
Zap
Firecracker Zappies Goblin Drill
Barbarian Barrel
Firecracker Zappies Goblin Drill
The Log
Firecracker Mini P.E.K.K.A Hog Rider Zappies Goblin Drill
Earthquake
Firecracker Hog Rider Zappies Goblin Drill
Arrows
Firecracker Zappies Goblin Drill
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Zappies Goblin Drill Mother Witch
Fireball
Firecracker Hog Rider Zappies Goblin Drill Mother Witch
Poison
Firecracker Zappies Goblin Drill Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Drill Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Mini P.E.K.K.A Hog Rider Zappies Goblin Drill Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Void Mini P.E.K.K.A Hog Rider

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Zappies Goblin Drill Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Goblin Drill Mega Knight
Hog Rider
Firecracker Mini P.E.K.K.A Zappies Void Mother Witch Mega Knight
Zappies
Firecracker Hog Rider Mega Knight
Void
Hog Rider
Goblin Drill
Firecracker Mini P.E.K.K.A Mother Witch Mega Knight
Mother Witch
Hog Rider Goblin Drill Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Zappies Goblin Drill Mother Witch

Defense Synergies 0 9

Firecracker
Mini P.E.K.K.A Zappies Mega Knight
Mini P.E.K.K.A
Firecracker Mother Witch
Hog Rider
Zappies
Firecracker Goblin Drill Mother Witch Mega Knight
Void
Goblin Drill
Zappies Mother Witch
Mother Witch
Mini P.E.K.K.A Zappies Goblin Drill Mega Knight
Mega Knight
Firecracker Zappies Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Void
Mini P.E.K.K.A Firecracker Zappies Goblin Drill Mega Knight
Mini P.E.K.K.A Mega Knight Zappies Void Goblin Drill
Mini P.E.K.K.A Firecracker Zappies Goblin Drill Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Zappies Mother Witch Mega Knight
Firecracker Zappies Void
Void Mega Knight
Mini P.E.K.K.A Zappies Goblin Drill
Firecracker Mini P.E.K.K.A Zappies Mega Knight
Mother Witch Firecracker Zappies Goblin Drill Mega Knight
Firecracker Zappies
Mini P.E.K.K.A Goblin Drill Mega Knight Zappies
Mega Knight Firecracker Mini P.E.K.K.A Zappies Goblin Drill
Mini P.E.K.K.A Zappies Goblin Drill Mega Knight
Mini P.E.K.K.A Zappies Goblin Drill Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Zappies Goblin Drill
Mega Knight Firecracker Zappies Goblin Drill
Goblin Drill Firecracker Zappies Mother Witch Mega Knight
Mini P.E.K.K.A Zappies Goblin Drill
Mega Knight Firecracker Mini P.E.K.K.A Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zappies Void
Void Firecracker Mini P.E.K.K.A Mega Knight
Zappies Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zappies
Mini P.E.K.K.A Zappies Goblin Drill Mega Knight
Firecracker Mother Witch Zappies
Mini P.E.K.K.A Zappies Void
Mini P.E.K.K.A Mega Knight Zappies
Void Mega Knight Firecracker Mini P.E.K.K.A Zappies
Zappies Goblin Drill
Mega Knight Mini P.E.K.K.A Zappies
Mega Knight Void
Mini P.E.K.K.A Mega Knight Zappies
Firecracker Zappies Mega Knight
Zappies Firecracker Mini P.E.K.K.A Goblin Drill
Mega Knight Firecracker Mini P.E.K.K.A Zappies Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Goblin Drill
Firecracker Void
Void Goblin Drill
Firecracker Void
Firecracker Mega Knight
Firecracker Mother Witch
Firecracker
Firecracker
Void Firecracker
Mini P.E.K.K.A Void
Firecracker Void
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker Goblin Drill
Firecracker Mega Knight
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Void Mother Witch Mega Knight
Void Mega Knight
Void
Void
Void Goblin Drill
Firecracker Mother Witch Mega Knight
Firecracker Void
Void Mega Knight
Void Firecracker
Firecracker Void Mother Witch
Firecracker Zappies Void
Mini P.E.K.K.A Void
Void Mega Knight
Void Firecracker Zappies
Mega Knight
Firecracker
Zappies Void
Firecracker Zappies
Void Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Void
Firecracker Mega Knight
Firecracker Zappies
Firecracker Zappies Void
Void Firecracker Mega Knight
Firecracker Void Mega Knight
Void

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