My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Mighty Miner
Giant Snowball
Goblin Drill Mighty Miner
Zap
Firecracker Goblin Drill Mighty Miner
Barbarian Barrel
Firecracker Goblin Drill
The Log
Firecracker Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Goblin Drill
Fireball
Firecracker Goblin Drill Mighty Miner
Poison
Firecracker Goblin Drill
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Tornado Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison Goblin Drill Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Fireball Poison Goblin Drill Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Drill Mega Knight Mighty Miner
Firecracker
Tornado Goblin Drill Mega Knight
Fireball
Arrows Tornado Goblin Drill Mega Knight
Tornado
Fireball Firecracker Poison Mega Knight
Poison
Tornado Goblin Drill Mega Knight
Goblin Drill
Fireball Arrows Firecracker Poison Mega Knight
Mega Knight
Arrows Firecracker Fireball Tornado Poison Goblin Drill
Mighty Miner
Arrows

Defense Synergies 2 10

Arrows
Mega Knight Fireball Tornado
Firecracker
Tornado Mega Knight
Fireball
Tornado Arrows Goblin Drill Mega Knight
Tornado
Fireball Arrows Firecracker Poison Goblin Drill Mega Knight
Poison
Tornado Mega Knight
Goblin Drill
Fireball Tornado
Mega Knight
Arrows Firecracker Fireball Tornado Poison
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Firecracker Goblin Drill Mega Knight
Tornado Mega Knight Goblin Drill
Firecracker Goblin Drill Mega Knight
Arrows Firecracker Fireball Tornado Poison Mega Knight
Arrows Fireball Tornado Firecracker Mega Knight
Tornado Arrows Firecracker Fireball Poison
Arrows Fireball Poison Mega Knight
Mighty Miner Tornado Goblin Drill
Tornado Firecracker Mega Knight
Poison Arrows Firecracker Fireball Tornado Goblin Drill Mega Knight
Arrows Firecracker Fireball Tornado Poison
Goblin Drill Mega Knight Fireball
Fireball Mega Knight Arrows Firecracker Tornado Poison Goblin Drill
Goblin Drill Mega Knight
Tornado Fireball Goblin Drill Mega Knight
Mega Knight Arrows Firecracker Fireball Tornado Poison Goblin Drill
Arrows Fireball Mega Knight Firecracker Tornado Goblin Drill
Arrows Tornado Poison Goblin Drill Firecracker Fireball Mega Knight
Tornado Goblin Drill
Mega Knight Arrows Firecracker Fireball Poison
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Poison Arrows Firecracker Mega Knight
Mega Knight
Mega Knight Fireball Tornado
Goblin Drill Mega Knight Mighty Miner
Arrows Firecracker Fireball Poison Tornado
Fireball
Mega Knight Mighty Miner
Mega Knight Firecracker Fireball Tornado Poison
Goblin Drill
Mega Knight
Mega Knight Arrows Fireball Tornado Poison
Mega Knight Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Tornado Poison Goblin Drill Mighty Miner
Arrows Poison Mega Knight Firecracker Fireball Mighty Miner
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Firecracker Goblin Drill
Arrows Firecracker Fireball Poison Tornado
Arrows Fireball Poison Goblin Drill
Arrows Firecracker Fireball Poison
Fireball Poison Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Poison Tornado
Arrows Firecracker Tornado Poison
Arrows Fireball Poison Firecracker Tornado
Arrows Fireball Poison Firecracker Tornado
Fireball Tornado Poison
Firecracker Poison Arrows Fireball Tornado
Fireball Poison Arrows Firecracker Tornado
Poison Firecracker Fireball
Arrows Firecracker Fireball Poison
Arrows Firecracker Fireball Poison
Arrows Firecracker Fireball Poison Goblin Drill
Arrows Firecracker Fireball Poison Mega Knight
Arrows Fireball Tornado Poison
Arrows Firecracker Fireball Poison Mega Knight
Arrows Firecracker Fireball Tornado Poison Mega Knight
Fireball Poison Mega Knight
Arrows Fireball Tornado Poison
Tornado
Arrows Fireball Poison Goblin Drill
Arrows Firecracker Tornado Poison Fireball Mega Knight
Arrows Firecracker Fireball Poison Tornado
Fireball Arrows Tornado Poison Mega Knight
Fireball Poison Arrows Firecracker Tornado
Poison Arrows Firecracker Fireball Tornado
Firecracker Fireball Poison
Fireball
Poison Arrows Fireball Mega Knight
Arrows Firecracker Fireball Poison
Mighty Miner Mega Knight
Arrows Firecracker Fireball Poison
Fireball
Fireball Poison Arrows Firecracker Tornado
Arrows Fireball
Fireball Poison Firecracker Mega Knight
Arrows Firecracker Fireball Poison
Arrows Fireball Tornado Poison
Firecracker Mega Knight
Firecracker Fireball Tornado Poison
Firecracker Fireball Tornado Poison
Poison Firecracker Fireball Tornado Mega Knight
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: