My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Ghost Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Goblins Bomber Ram Rider
Zap
Goblins Bomber Ram Rider
Barbarian Barrel
Goblins Bomber Royal Ghost
The Log
Goblins Bomber Ram Rider
Earthquake
Bomber
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Royal Ghost Ram Rider
Fireball
Bomber Ram Rider
Poison
Bomber
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Earthquake Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Giant Snowball Earthquake Royal Ghost Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Giant Snowball Earthquake

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Giant Snowball Ram Rider Mega Knight
Giant Snowball
Earthquake Ram Rider Bomber Royal Ghost Mega Knight
Earthquake
Giant Snowball Ram Rider Mega Knight
Royal Ghost
Giant Snowball Ram Rider Mega Knight
Ram Rider
Giant Snowball Bomber Earthquake Royal Ghost Mega Knight
Mega Knight
Bomber Giant Snowball Earthquake Royal Ghost Ram Rider
Goblinstein

Defense Synergies 2 8

Goblins
Bomber Giant Snowball
Bomber
Goblins Giant Snowball Royal Ghost
Giant Snowball
Ram Rider Mega Knight Goblins Bomber Earthquake Royal Ghost
Earthquake
Giant Snowball Mega Knight
Royal Ghost
Bomber Giant Snowball Mega Knight
Ram Rider
Giant Snowball
Mega Knight
Giant Snowball Earthquake Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Ram Rider
Goblins Ram Rider Mega Knight
Ram Rider Mega Knight Goblins Bomber Giant Snowball
Goblins Ram Rider Mega Knight
Bomber Earthquake Mega Knight
Goblins Bomber Giant Snowball Earthquake Royal Ghost Mega Knight
Giant Snowball Ram Rider
Earthquake Ram Rider Mega Knight
Goblins
Goblins Bomber Giant Snowball Royal Ghost Mega Knight
Goblins Bomber Giant Snowball Earthquake Royal Ghost Ram Rider Mega Knight
Giant Snowball Ram Rider
Mega Knight Bomber Giant Snowball Earthquake Ram Rider
Bomber Mega Knight Goblins Giant Snowball Earthquake Royal Ghost
Ram Rider Mega Knight
Giant Snowball Ram Rider Mega Knight
Mega Knight Goblins Bomber
Mega Knight Goblins Bomber Giant Snowball Royal Ghost Ram Rider
Giant Snowball Earthquake Bomber Royal Ghost Ram Rider Mega Knight
Ram Rider
Bomber Royal Ghost Mega Knight Goblins Giant Snowball Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Giant Snowball Royal Ghost
Bomber Giant Snowball Royal Ghost Mega Knight
Mega Knight Goblins Ram Rider
Mega Knight Ram Rider
Ram Rider Mega Knight
Giant Snowball Ram Rider
Goblins Ram Rider
Mega Knight
Mega Knight Goblins Giant Snowball
Mega Knight
Mega Knight Giant Snowball
Mega Knight Ram Rider
Bomber Mega Knight
Goblins Bomber
Mega Knight Bomber Giant Snowball Earthquake Royal Ghost
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Ghost
Giant Snowball Royal Ghost Ram Rider
Earthquake
Earthquake
Bomber Giant Snowball Earthquake Mega Knight
Giant Snowball Ram Rider
Bomber Earthquake
Earthquake Giant Snowball Ram Rider
Giant Snowball Ram Rider
Goblins Giant Snowball
Earthquake Ram Rider
Giant Snowball
Earthquake Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Bomber Giant Snowball
Earthquake Mega Knight
Giant Snowball Earthquake
Bomber
Bomber Giant Snowball Earthquake Mega Knight
Bomber Giant Snowball Earthquake Mega Knight
Earthquake Mega Knight
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Bomber Mega Knight
Giant Snowball Earthquake Royal Ghost Ram Rider
Giant Snowball Ram Rider Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball
Bomber Giant Snowball Earthquake Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Earthquake
Earthquake
Giant Snowball Ram Rider
Mega Knight
Bomber Giant Snowball Earthquake
Giant Snowball
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Royal Ghost Mega Knight
Mega Knight

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