My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Witch Inferno Dragon
Zap
Goblin Gang Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Witch
The Log
Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Goblin Barrel Witch Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Witch Inferno Dragon
Poison
Goblin Gang Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Fireball Inferno Dragon Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel
Fireball
Arrows Mega Knight Golden Knight
Goblin Barrel
Goblin Gang Arrows Mega Knight Golden Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Goblin Barrel Witch
Golden Knight
Fireball Goblin Barrel

Defense Synergies 1 7

Arrows
Mega Knight Fireball Golden Knight
Goblin Gang
Inferno Dragon
Fireball
Arrows Mega Knight Golden Knight
Goblin Barrel
Witch
Mega Knight
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Fireball Witch Inferno Dragon
Golden Knight
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Golden Knight
Inferno Dragon Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Inferno Dragon
Witch Inferno Dragon Goblin Gang Mega Knight
Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Mega Knight
Inferno Dragon Arrows Goblin Gang Fireball Witch
Arrows Fireball Mega Knight Golden Knight
Witch Inferno Dragon Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Witch Arrows Fireball Mega Knight
Arrows Inferno Dragon Goblin Gang Fireball Witch
Mega Knight Goblin Gang Fireball Witch
Fireball Mega Knight Arrows Goblin Gang Witch Golden Knight
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Fireball Witch
Arrows Fireball Mega Knight Goblin Gang Witch Golden Knight
Arrows Witch Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Arrows Fireball Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Witch
Fireball Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Witch Golden Knight
Goblin Gang Mega Knight Fireball
Goblin Gang Witch Inferno Dragon Mega Knight
Arrows Fireball Goblin Gang Witch
Goblin Gang Fireball Witch
Mega Knight Inferno Dragon
Mega Knight Fireball Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Witch Golden Knight
Mega Knight Arrows Fireball
Mega Knight Goblin Gang Fireball Witch Golden Knight
Fireball Witch Mega Knight
Goblin Gang Witch Fireball Inferno Dragon Golden Knight
Arrows Mega Knight Fireball Witch Inferno Dragon Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Golden Knight
Arrows Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball Golden Knight
Goblin Gang Fireball
Arrows Fireball Golden Knight
Fireball Arrows
Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Golden Knight
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch Inferno Dragon
Arrows Fireball Witch Golden Knight
Fireball Arrows Witch Mega Knight Golden Knight
Fireball Arrows Golden Knight
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball Witch Golden Knight
Fireball Witch
Fireball Witch Mega Knight Golden Knight
Inferno Dragon
Fireball Mega Knight

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