My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Dart Goblin Guards Ram Rider
Zap
Bats Dart Goblin Guards Ram Rider
Barbarian Barrel
Dart Goblin Guards Electro Wizard
The Log
Dart Goblin Guards Ram Rider
Earthquake
Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Guards Electro Wizard Ram Rider
Fireball
Dart Goblin Electro Wizard Ram Rider
Poison
Bats Dart Goblin Guards Electro Wizard
Lightning
Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Dart Goblin Guards Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Dart Goblin

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Ram Rider
Zap
Electro Wizard Ram Rider Bats Giant Snowball Dart Goblin Guards Mega Knight
Giant Snowball
Ram Rider Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Zap Giant Snowball Ram Rider Mega Knight
Guards
Zap Ram Rider
Electro Wizard
Zap Giant Snowball Ram Rider Mega Knight
Ram Rider
Zap Giant Snowball Bats Dart Goblin Guards Electro Wizard Mega Knight
Mega Knight
Bats Zap Giant Snowball Dart Goblin Electro Wizard Ram Rider

Defense Synergies 4 19

Bats
Zap Giant Snowball Dart Goblin Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Giant Snowball Dart Goblin Guards Ram Rider
Giant Snowball
Ram Rider Mega Knight Bats Zap Dart Goblin Guards Electro Wizard
Dart Goblin
Bats Zap Giant Snowball Guards Electro Wizard Ram Rider Mega Knight
Guards
Zap Giant Snowball Dart Goblin Electro Wizard
Electro Wizard
Zap Bats Giant Snowball Dart Goblin Guards Ram Rider Mega Knight
Ram Rider
Giant Snowball Zap Dart Goblin Electro Wizard
Mega Knight
Zap Giant Snowball Bats Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard Ram Rider
Bats Zap Dart Goblin Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Bats Giant Snowball Dart Goblin Electro Wizard
Bats Dart Goblin Guards Electro Wizard Ram Rider Mega Knight
Mega Knight
Bats Zap Giant Snowball Dart Goblin Guards Electro Wizard Mega Knight
Bats Giant Snowball Dart Goblin Electro Wizard Ram Rider Zap
Zap Dart Goblin Electro Wizard Ram Rider Mega Knight
Guards Giant Snowball Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Guards Electro Wizard Zap Giant Snowball Ram Rider Mega Knight
Bats Zap Giant Snowball Dart Goblin Electro Wizard Ram Rider
Mega Knight Bats Zap Giant Snowball Guards Electro Wizard Ram Rider
Mega Knight Bats Zap Giant Snowball Dart Goblin Guards Electro Wizard
Electro Wizard Ram Rider Mega Knight
Zap Giant Snowball Electro Wizard Ram Rider Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats Zap Giant Snowball Dart Goblin Guards Electro Wizard Ram Rider
Zap Giant Snowball Bats Dart Goblin Guards Electro Wizard Ram Rider Mega Knight
Dart Goblin Electro Wizard Ram Rider
Mega Knight Bats Giant Snowball Dart Goblin Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Giant Snowball Electro Wizard
Electro Wizard Zap Giant Snowball Mega Knight
Guards Mega Knight Bats Zap Electro Wizard Ram Rider
Guards Mega Knight Bats Zap Electro Wizard Ram Rider
Guards Ram Rider Mega Knight
Bats Zap Giant Snowball Dart Goblin Electro Wizard Ram Rider
Guards Bats Dart Goblin Electro Wizard Ram Rider
Mega Knight
Zap Electro Wizard Mega Knight Bats Giant Snowball
Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards
Mega Knight Zap Giant Snowball Guards Electro Wizard
Mega Knight Guards Ram Rider
Dart Goblin Mega Knight
Guards Electro Wizard Bats Zap Dart Goblin
Bats Mega Knight Zap Giant Snowball Dart Goblin Electro Wizard
Zap Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Giant Snowball Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Dart Goblin Guards
Zap Giant Snowball Mega Knight
Bats Zap Giant Snowball Dart Goblin Ram Rider
Dart Goblin
Zap Giant Snowball Dart Goblin Ram Rider
Zap Giant Snowball Dart Goblin Ram Rider
Bats Giant Snowball Guards Electro Wizard
Zap Dart Goblin Electro Wizard Ram Rider
Zap Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Zap Giant Snowball Dart Goblin
Zap Giant Snowball Dart Goblin
Dart Goblin Mega Knight
Giant Snowball
Bats
Zap Giant Snowball Dart Goblin Electro Wizard Mega Knight
Zap Giant Snowball Dart Goblin Mega Knight
Mega Knight
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Mega Knight
Zap Giant Snowball Dart Goblin Electro Wizard Ram Rider
Zap Giant Snowball Ram Rider Mega Knight
Zap Dart Goblin
Bats Zap Giant Snowball Dart Goblin Electro Wizard
Zap Electro Wizard Bats Giant Snowball Dart Goblin Guards
Giant Snowball
Zap Giant Snowball Dart Goblin Mega Knight
Zap Giant Snowball Electro Wizard
Mega Knight
Giant Snowball
Zap Electro Wizard Bats Dart Goblin Guards
Zap Giant Snowball Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard Mega Knight
Zap Giant Snowball Dart Goblin
Zap Giant Snowball
Dart Goblin Mega Knight
Zap Bats Giant Snowball Dart Goblin Guards Electro Wizard
Bats Zap Giant Snowball Dart Goblin Electro Wizard
Zap Giant Snowball Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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