My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Prince Bandit
Giant Snowball
Bats Goblin Gang Wall Breakers
Zap
Bats Goblin Gang Wall Breakers Prince Bandit
Barbarian Barrel
Goblin Gang Wall Breakers Hunter Bandit
The Log
Goblin Gang Wall Breakers Hunter Prince Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Wall Breakers
Royal Delivery
Bats Goblin Gang Wall Breakers Hunter Prince Bandit
Fireball
Goblin Gang Wall Breakers Hunter Bandit
Poison
Bats Goblin Gang Hunter
Lightning
Hunter Prince Bandit
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Bandit Hunter Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Prince Bandit
Arrows
Wall Breakers Prince Bandit Mega Knight
Goblin Gang
Prince Bandit
Wall Breakers
Bats Arrows Mega Knight
Hunter
Prince Bandit Mega Knight
Prince
Mega Knight Bats Arrows Goblin Gang Hunter
Bandit
Bats Arrows Goblin Gang Hunter Mega Knight
Mega Knight
Bats Prince Arrows Wall Breakers Hunter Bandit

Defense Synergies 1 12

Bats
Hunter Prince Bandit Mega Knight
Arrows
Mega Knight Prince Bandit
Goblin Gang
Prince Bandit
Wall Breakers
Hunter
Bats Prince Bandit Mega Knight
Prince
Bats Arrows Goblin Gang Hunter
Bandit
Bats Arrows Goblin Gang Hunter Mega Knight
Mega Knight
Arrows Bats Hunter Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Bats Goblin Gang Prince Bandit Mega Knight
Goblin Gang Hunter Prince Mega Knight Bats Bandit
Hunter Prince Bats Goblin Gang Bandit Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Bats Hunter Bandit Mega Knight
Bats Hunter Arrows Goblin Gang
Arrows Bandit Mega Knight
Hunter Goblin Gang Prince
Goblin Gang Hunter Prince Bandit Mega Knight
Bats Goblin Gang Arrows Hunter Bandit Mega Knight
Arrows Hunter Bats Goblin Gang
Hunter Prince Mega Knight Bats Goblin Gang Bandit
Mega Knight Bats Arrows Goblin Gang Hunter Prince
Goblin Gang Hunter Prince Bandit Mega Knight
Goblin Gang Hunter Prince Bandit Mega Knight
Mega Knight Bats Arrows Goblin Gang Hunter Prince
Arrows Mega Knight Bats Goblin Gang Hunter Prince Bandit
Arrows Hunter Bats Bandit Mega Knight
Hunter Prince
Goblin Gang Mega Knight Bats Arrows Hunter Prince Bandit
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince Bandit
Bandit Arrows Goblin Gang Hunter Prince Mega Knight
Goblin Gang Bandit Mega Knight Bats Hunter Prince
Goblin Gang Hunter Prince Mega Knight Bats Bandit
Goblin Gang Hunter Prince Bandit Mega Knight
Arrows Bats Goblin Gang Hunter
Goblin Gang Prince Bats Hunter Bandit
Mega Knight Hunter Prince
Mega Knight Bats Prince Bandit
Goblin Gang
Mega Knight Bats Hunter Prince
Mega Knight Arrows Prince
Prince Mega Knight Goblin Gang Hunter Bandit
Mega Knight
Goblin Gang Bats Hunter Prince
Bats Arrows Mega Knight Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows Prince
Arrows Mega Knight
Arrows Bats Hunter
Arrows
Arrows Hunter
Arrows Bandit
Bats Goblin Gang Prince
Arrows Prince Bandit
Arrows
Hunter Bandit
Arrows Bandit
Arrows Prince
Arrows Hunter Bandit
Arrows Bandit Mega Knight
Arrows
Bats
Arrows Hunter Prince Bandit Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Hunter Mega Knight
Arrows Hunter Bandit
Arrows Prince Bandit Mega Knight
Arrows Bandit
Bats Arrows Hunter
Bats
Arrows Hunter Bandit Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Goblin Gang Prince Bandit
Arrows Hunter
Arrows
Goblin Gang Hunter Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Bats Goblin Gang
Bats
Prince Bandit Mega Knight
Prince
Mega Knight

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