My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Bad
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Knight
The Log
Fire Spirit Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Knight Hog Rider
Fireball
Hog Rider
Poison
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Knight Rage Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Rage Arrows Knight Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Rage Arrows

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Ice Spirit
Knight Hog Rider Mega Knight
Arrows
Hog Rider Knight Freeze Mega Knight
Knight
Ice Spirit Hog Rider Fire Spirit Arrows
Hog Rider
Fire Spirit Ice Spirit Arrows Knight Rage Freeze Mega Knight
Rage
Hog Rider
Freeze
Hog Rider Arrows
Mega Knight
Ice Spirit Arrows Hog Rider

Defense Synergies 2 5

Fire Spirit
Knight Ice Spirit
Ice Spirit
Fire Spirit Knight Mega Knight
Arrows
Mega Knight Knight
Knight
Fire Spirit Ice Spirit Arrows
Hog Rider
Rage
Freeze
Mega Knight
Mega Knight
Arrows Ice Spirit Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Ice Spirit Knight Mega Knight
Mega Knight Fire Spirit Knight Freeze
Knight Mega Knight
Arrows Mega Knight
Arrows Freeze Fire Spirit Mega Knight
Fire Spirit Ice Spirit Arrows Freeze
Arrows Mega Knight
Knight Fire Spirit Ice Spirit Mega Knight
Arrows Knight Freeze Mega Knight
Arrows
Mega Knight Fire Spirit Ice Spirit Knight Freeze
Fire Spirit Mega Knight Ice Spirit Arrows Freeze
Knight Mega Knight
Ice Spirit Freeze Mega Knight
Mega Knight Arrows Knight
Fire Spirit Ice Spirit Arrows Mega Knight Knight
Arrows Freeze Fire Spirit Ice Spirit Knight Mega Knight
Mega Knight Fire Spirit Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Mega Knight
Mega Knight Ice Spirit Knight
Mega Knight Knight
Knight Mega Knight
Fire Spirit Arrows Ice Spirit Freeze
Knight
Mega Knight Knight
Freeze Mega Knight Ice Spirit Knight
Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight
Mega Knight
Ice Spirit Knight Freeze
Arrows Mega Knight Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Ice Spirit Freeze
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Freeze
Arrows
Fire Spirit
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Fire Spirit Arrows Mega Knight
Fire Spirit Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Fire Spirit Ice Spirit Mega Knight
Arrows
Arrows Mega Knight
Arrows
Fire Spirit Arrows
Ice Spirit Freeze
Arrows Mega Knight
Ice Spirit Arrows Freeze
Mega Knight
Arrows
Fire Spirit Ice Spirit Freeze
Fire Spirit Arrows
Freeze
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Freeze
Freeze Mega Knight
Mega Knight

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